Sacristan

Creature 10
  • Medium
  • fiend
  • unholy
  • velstrac
Perception
+19 painsight; greater darkvision
Languages
Common, Diabolic, Shadowtongue
Skills
Acrobatics +19, Athletics +22, Intimidation +18, Stealth +21, Torture Lore +16
Str +6, Dex +5, Con +6, Int +0, Wis +3, Cha +2

Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions as well as the value of those conditions.

AC
30; Fort +22, Ref +19, Will +17; +1 status to all saves vs. magic
HP
175; Immunities cold; Weaknesses silver 10, holy 10

Regeneration 10 (Deactivated by Holy or Silver)

Reactive Strike ⟲

Staggering Servitude (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a DC 27 Will save or become Stunned 1.

Speed
25 feet

Melee ◆ barbed chain +22 (magical, reach 10 feet, trip, unholy, versatile s), Damage 1d6 spirit plus 2d6 persistent bleed plus 2d8+9 piercing

Divine Innate Spells DC 29, attack +21; 5th chilling darkness; 3rd fear

Focus Gaze ◆ (concentrate, divine, fear, visual) The sacristan eerily stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against staggering servitude. In addition, if the creature was already stunned, on a failed save, its revulsion toward the sacristan's presence causes it to be Stupefied 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the sacristan's next turn.

Shadow Scream ◆◆◆ (aura, concentrate, darkness, divine, mental, sonic) Frequency once per hour

Effect The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the plane of shadow. This creates a 30-foot emanation of darkness and wailing sounds around the sacristan. Creatures with darkvision can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 28 Will save.

Critical Success The creature is unaffected and is then temporarily immune for 24 hours.

Success The creature is Deafened for 1 round.

Failure The creature is Confused and deafened for 1 round.

Critical Failure The creature takes 20 mental damage, and is confused and deafened for 1 round.

Source: Pathfinder Monster Core 2

Running this fight? Add the sacristan to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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