Quelaunt

Creature 15
  • Large
  • aberration
Perception
+29; tremorsense (imprecise) 60 feet
Languages
Aklo, (Can't Speak Any Language), Telepathy 100 feet
Skills
Deception +30, Intimidation +30, Occultism +27
Str +6, Dex +5, Con +4, Int +5, Wis +6, Cha +8

Tremorsense (Imprecise) 60 feet

Telepathy 100 feet (aura, magical, mental)

Constant Spells

AC
36; Fort +27, Ref +26, Will +31; +2 to will saves vs. emotion
HP
305; Resistances mental 15
Speed
40 feet, fly

Melee ◆ claw +30 (agile, magical, reach 10 feet, unarmed), Damage 3d8+12 slashing

Occult Innate Spells DC 39, attack +31; 7th wave of despair; 3rd fear (at will); 2nd laughing fit; Constant (4th) fly

Emotional Focus DC 39, attack +31; 8th captivating adoration, delusional pride, ignite ambition

Emotional Focus The quelaunt can cast the following cleric domain spells as 8th-rank occult innate spells at will without spending Focus Points: Captivating Adoration, Delusional Pride, and Ignite Ambition.

Emotional Frenzy ◆◆◆ The quelaunt casts up to three spells chosen from its at-will innate spells and its emotional focus spells.

Feed on Emotion ◆ (attack, emotion, incapacitation, mental) Frequency once per round

Effect The quelaunt feeds on the emotional unrest of a single creature within 30 feet that's under a harmful emotion effect. The target must succeed at a DC 37 Will save or take 4d10 mental damage and be Stunned for 1 round.

If the target fails its saving throw, the quelaunt regains the same number of Hit Points and regains the action it spent to Feed on Emotion. It can't use the regained action to Feed on Emotion again.

Rapid Strikes ◆◆ (attack) The quelaunt makes three melee Strikes, each against a different target within reach. The multiple attack penalty applies to each attack but increases only after all the attacks have been made.

Spiral of Despair ◇ (emotion, mental) Trigger A creature fails a saving throw to resist one of the quelaunt's innate spells or emotional focus spells

Effect As the quelaunt invades the triggering creature's mind and plants the seeds of negative emotions, it also strips away the target's feelings of hope or positivity. The quelaunt can immediately end a single emotion effect from which the triggering creature is benefiting.

Source: Pathfinder Monster Core

Running this fight? Add the quelaunt to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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