Quelaunt
Creature 15- Perception
- +29; tremorsense (imprecise) 60 feet
- Languages
- Aklo, (Can't Speak Any Language), Telepathy 100 feet
- Skills
- Deception +30, Intimidation +30, Occultism +27
- Str +6, Dex +5, Con +4, Int +5, Wis +6, Cha +8
Tremorsense (Imprecise) 60 feet
Telepathy 100 feet (aura, magical, mental)
Constant Spells
- AC
- 36; Fort +27, Ref +26, Will +31; +2 to will saves vs. emotion
- HP
- 305; Resistances mental 15
- Speed
- 40 feet, fly
Melee ◆ claw +30 (agile, magical, reach 10 feet, unarmed), Damage 3d8+12 slashing
Occult Innate Spells DC 39, attack +31; 7th wave of despair; 3rd fear (at will); 2nd laughing fit; Constant (4th) fly
Emotional Focus DC 39, attack +31; 8th captivating adoration, delusional pride, ignite ambition
Emotional Focus The quelaunt can cast the following cleric domain spells as 8th-rank occult innate spells at will without spending Focus Points: Captivating Adoration, Delusional Pride, and Ignite Ambition.
Emotional Frenzy ◆◆◆ The quelaunt casts up to three spells chosen from its at-will innate spells and its emotional focus spells.
Feed on Emotion ◆ (attack, emotion, incapacitation, mental) Frequency once per round
Effect The quelaunt feeds on the emotional unrest of a single creature within 30 feet that's under a harmful emotion effect. The target must succeed at a DC 37 Will save or take 4d10 mental damage and be Stunned for 1 round.
If the target fails its saving throw, the quelaunt regains the same number of Hit Points and regains the action it spent to Feed on Emotion. It can't use the regained action to Feed on Emotion again.
Rapid Strikes ◆◆ (attack) The quelaunt makes three melee Strikes, each against a different target within reach. The multiple attack penalty applies to each attack but increases only after all the attacks have been made.
Spiral of Despair ◇ (emotion, mental) Trigger A creature fails a saving throw to resist one of the quelaunt's innate spells or emotional focus spells
Effect As the quelaunt invades the triggering creature's mind and plants the seeds of negative emotions, it also strips away the target's feelings of hope or positivity. The quelaunt can immediately end a single emotion effect from which the triggering creature is benefiting.
Source: Pathfinder Monster Core