Mukradi

Creature 15
  • Gargantuan
  • beast
Perception
+24; darkvision, tremorsense (imprecise) 60 feet
Skills
Athletics +32
Str +9, Dex +0, Con +7, Int −3, Wis +3, Cha +0

Tremorsense (Imprecise) 60 feet

AC
37 all-around vision; Fort +32, Ref +23, Will +26
HP
300; Resistances acid 20, electricity 20, fire 20

All-Around Vision

Partitioned Anatomy ◇ Trigger The mukradi would be Confused, Paralyzed, Slowed, or Stunned

Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or to Breathe Energy during that time. This ability can't be used if all the mukradi's heads are dormant.

Spitting Rage ⟲ Trigger A creature scores a critical hit on the mukradi

Effect The mukradi's Breathe Energy recharges. It can use Breathe Energy immediately as part of this reaction. It can't use this reaction again until it recharges Breathe Energy naturally.

Speed
60 feet, burrow 60 feet, climb 60 feet

Melee ◆ acid maw +32 (magical, reach 20 feet), Damage 2d12+17 piercing plus 3d6 acid

Melee ◆ flame maw +32 (magical, reach 20 feet), Damage 2d12+17 piercing plus 3d6 fire

Melee ◆ shock maw +32 (magical, reach 20 feet), Damage 2d12+17 piercing plus 3d6 electricity

Melee ◆ leg +32 (agile, magical, reach 15 feet), Damage 2d10+17 piercing

Melee ◆ tail lash +32 (magical, reach 30 feet), Damage 3d10+17 slashing plus Knockdown

Breathe Energy ◆◆ (primal) The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 basic Reflex save.

The mukradi can't Breathe Energy again for 1d4 rounds.

• Acid Maw (acid) 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage.

• Flame Maw (fire) 60-foot cone of fire dealing 16d6 fire damage.

• Shock Maw (electricity) 120-foot line of electricity dealing 16d6 electricity damage.

Pull Apart ◆◆ The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra 2d12+13 slashing damage, with a DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces and dies.

The mukradi's multiple attack penalty increases only after all the attacks are made.

Thrash ◆◆ The mukradi Strikes once against each creature in its reach. It can make one of these Strikes with each of its maws, one with its tail lash, and the rest with its legs. Each attack takes a –2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

Trample ◆◆◆ Huge or smaller, leg, DC 36 basic Reflex

Knockdown ◆

Source: Pathfinder Monster Core

Running this fight? Add the mukradi to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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