Phoenix

Creature 15
  • rare
  • Gargantuan
  • beast
  • fire
  • holy
Perception
+27 detect magic; darkvision
Languages
Common, Empyrean, Pyric, Sussuran
Skills
Acrobatics +30, Athletics +27, Diplomacy +31, Intimidation +27, Nature +25
Str +6, Dex +7, Con +5, Int +7, Wis +6, Cha +6

Constant Spells

AC
36; Fort +27, Ref +31, Will +28; +1 status to all saves vs. magic
HP
300, regeneration 20 (deactivated by cold or unholy), self-resurrection; Immunities fire; Weaknesses cold 10, unholy 10

Regeneration 20 (Deactivated by Cold or Unholy)

Self-Resurrection (healing, primal) When a phoenix dies, they collapse into a pile of smoldering ashes before returning to life fully healed 1d4 rounds later, as if subject to a 7th-rank Resurrect ritual. Self-resurrection happens only if there are some remains to resurrect; for instance, a phoenix killed by a Disintegrate spell can't use this ability.

A phoenix whose remains rest within an area devoted to an unholy deity by Consecrate can't self-resurrect until their remains are no longer in that area. A phoenix can self-resurrect only once per year.

Shroud of Flame (aura, fire, primal) 20 feet. 4d6 fire, DC 37 basic Reflex save.

While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches them takes 2d6 fire damage. The phoenix can activate or deactivate the aura with a single action, which has the concentrate trait.

Speed
25 feet, fly 70 feet

Melee ◆ beak +30 (finesse, fire, magical, reach 20 feet, unarmed), Damage 1d12+9 piercing plus 3d8 fire plus 2d10 persistent fire

Melee ◆ talon +30 (agile, finesse, fire, magical, reach 20 feet, unarmed), Damage 1d6+6 piercing plus 3d8 fire plus 2d10 persistent fire

Ranged ◆ flame jet +30 (fire), Damage 6d6 fire plus 2d10 persistent fire

Primal Innate Spells DC 39, attack +31; 8th divine immolation, wall of fire, cleanse affliction, dispel magic, everlight (at will), heal; 7th dispel magic (at will); 6th cleanse affliction; Cantrips (1st) light; Constant (6th) see the unseen; Constant (1st) detect magic

Flaming Strafe ◆ (fire, primal) The phoenix blazes with superheated flame and Flies up to their Speed. They deal 6d6 fire damage to each creature within 20 feet of each square they move through (DC 37 basic Reflex save).

Source: Pathfinder Monster Core

Running this fight? Add the phoenix to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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