Sakugami
Creature 15- Perception
- +30; darkvision
- Languages
- Common, Empyrean, Speak with plants, Telepathy 150 feet
- Skills
- Acrobatics +30, Diplomacy +31, Medicine +28, Nature +30, Stealth +28, Survival +30
- Str +5, Dex +7, Con +6, Int +2, Wis +7, Cha +8
- Items
- staff
Telepathy 150 feet (aura, magical, mental)
Ward (divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A sakugami's ward is typically a specific deciduous tree with seasonal blossoms, such as a chery, plum, or wisteria.
Constant Spells
- AC
- 35; Fort +25, Ref +28, Will +30
- HP
- 350; Weaknesses cold iron 15
Reactive Strike ⟲
Sakugami's Foresight ⟲ (divine, mental, prediction) Trigger The sakugami is subject to a hostile action or needs to roll to defend itself
Effect The sakugami rolls twice and uses the higher result for its saving throw or other defense (a fortune effect) or forces the hostile creature or danger to roll twice and use the lower result for its attack roll or similar roll (a misfortune effect).
- Speed
- 50 feet, fly 50 feet
Melee ◆ staff +30 (magical, two hand d8), Damage 2d4+13 bludgeoning plus Fleeting Blossoms plus Touch of Ages
Divine Innate Spells DC 36, attack +28; 7th execute, regenerate, haste; 6th nature's pathway (at will) (flowering only), slow, cleanse affliction; 5th one with plants (flowering trees only), peaceful rest, heal; 4th status
Fleeting Blossoms A sakugami's staff Strikes stir up fleeting blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 void damage to living creatures and an additional 1d6 vitality damage to undead.
Swift Staff Strike ◆◆ In a rapid series of movements, the sakugami unleashes a deadly assault. The sakugami makes three staff Strikes. The sakugami's multiple attack penalty doesn't increase until after they've made all three Strikes.
Touch of Ages (curse, divine) A sakugami's attacks bestow a curse that alters the very flow of time in those they attack. When a sakugami hits a creature with a melee Strike, the creature must attempt a DC 36 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature becomes Clumsy 1, Enfeebled 1, and Stupefied 1 for 1 round.
Failure The creature becomes Clumsy 2, Enfeebled 2, and Stupefied 2 for 1 minute.
Critical Failure As failure, but the conditions are permanent.
Source: Pathfinder Monster Core 2