Stalker Automaton
Creature 5- Perception
- +15; darkvision
- Languages
- Common, One other language the stalker knew in life usually jistkan, Telepathy 60 feet
- Skills
- Acrobatics +12, Athletics +11, Stealth +14, Survival +13
- Str +4, Dex +5, Con +3, Int +3, Wis +4, Cha +1
Telepathy 60 feet (aura, magical, mental)
- AC
- 21; Fort +10, Ref +14, Will +13
- HP
- 65; Resistances physical 5 (except adamantine)
- Speed
- 30 feet, climb 20 feet
Melee ◆ jaws +15, Damage 2d10+6 piercing
Melee ◆ claw +15 (agile), Damage 2d6+6 slashing
Arcane Innate Spells DC 20; 4th translocate (at will)
Astral Blink ◆ (concentrate, manipulate, teleportation) Frequency once per round
Effect The stalker steps sideways into the astral realm, reappearing nearby. The stalker teleports to an unoccupied space within 15 feet that they can see.
Astral Pounce ◆◆ Requirements The stalker hasn't used Astral Blink this round
Effect The stalker Astral Blinks or Strides and makes a Strike at the end of that movement. If the stalker began this action Hidden, it remains hidden until after this ability's Strike. The stalker then Astral Blinks or Strides again, whichever it did not already do.
Sneak Attack The creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Source: Pathfinder Monster Core 2