Stalker Automaton

Creature 5
  • rare
  • Medium
  • automaton
  • construct
Perception
+15; darkvision
Languages
Common, One other language the stalker knew in life usually jistkan, Telepathy 60 feet
Skills
Acrobatics +12, Athletics +11, Stealth +14, Survival +13
Str +4, Dex +5, Con +3, Int +3, Wis +4, Cha +1

Telepathy 60 feet (aura, magical, mental)

AC
21; Fort +10, Ref +14, Will +13
HP
65; Resistances physical 5 (except adamantine)
Speed
30 feet, climb 20 feet

Melee ◆ jaws +15, Damage 2d10+6 piercing

Melee ◆ claw +15 (agile), Damage 2d6+6 slashing

Arcane Innate Spells DC 20; 4th translocate (at will)

Astral Blink ◆ (concentrate, manipulate, teleportation) Frequency once per round

Effect The stalker steps sideways into the astral realm, reappearing nearby. The stalker teleports to an unoccupied space within 15 feet that they can see.

Astral Pounce ◆◆ Requirements The stalker hasn't used Astral Blink this round

Effect The stalker Astral Blinks or Strides and makes a Strike at the end of that movement. If the stalker began this action Hidden, it remains hidden until after this ability's Strike. The stalker then Astral Blinks or Strides again, whichever it did not already do.

Sneak Attack The creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.

Source: Pathfinder Monster Core 2

Running this fight? Add the stalker automaton to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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