Sabosan
Creature 5- Perception
- +10; echolocation 20 feet, low light vision, scent (imprecise) 30 feet
- Languages
- Chthonian
- Skills
- Acrobatics +13, Athletics +12, Stealth +13
- Str +4, Dex +5, Con +2, Int −1, Wis +1, Cha +0
- Items
- spear
Echolocation 20 feet A sabosan can use their hearing as a precise sense at the listed range.
- AC
- 22; Fort +11, Ref +14, Will +10
- HP
- 78
- Speed
- 25 feet, fly 25 feet
Melee ◆ jaws +15 (finesse, unarmed), Damage 2d10+4 piercing plus 1 bleed
Melee ◆ claw +15 (agile, finesse, unarmed), Damage 2d8+4 slashing plus Grab
Melee ◆ spear +14, Damage 1d6+7 piercing
Ranged ◆ spear +15 (thrown 20 feet), Damage 1d6+7 piercing
Drain Blood ◆ Requirements The sabosan has a creature Grabbed or Restrained
Effect The sabosan drains blood from the creature. The creature must succeed at a DC 22 Fortitude save or become Drained 1. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature due to its drained condition.
Fell Shriek ◆◆ (auditory) The sabosan emits a deafening cry in a 30-foot cone. Non-sabosan creatures in this area must each succeed at a DC 22 Fortitude save or be Deafened for 1 minute.
Powerful Charge ◆◆ The sabosan Strides or Flies up to double their Speed and then makes a claw Strike. If the sabosan moved at least 20 feet, they deal an additional 1d6 slashing damage on a hit.
Grab ◆
Source: Pathfinder Monster Core 2