Megalodon
Creature 9- Perception
- +20 blood scent; scent (imprecise) 100 feet
- Skills
- Athletics +21, Stealth +19, Survival +16
- Str +8, Dex +2, Con +5, Int −4, Wis +3, Cha −2
Blood Scent The megaladon can smell blood in the water from up to 1 mile away.
- AC
- 27; Fort +21, Ref +16, Will +17
- HP
- 180
- Speed
- 0 feet, swim 80 feet
Melee ◆ jaws +22 (reach 10 feet, unarmed), Damage 2d12+10 piercing plus Improved Grab
Melee ◆ tail +22 (agile, reach 15 feet), Damage 2d8+10 piercing plus Push 15 feet
Breach ◆ (attack, move) The megalodon Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 35 feet of the water's surface or 40 feet with its tail). After the Strike, the megalodon splashes back down into the water.
Savage ◆ Requirements The megalodon hit with a jaws Strike on its most recent action this turn.
Effect The creature the megalodon hit takes 2d12 slashing damage.
Swallow Whole ◆ (attack) Huge, 2d8+5 bludgeoning, Rupture 20
Improved Grab ◇
Push 15 feet ◆
Source: Pathfinder Monster Core