Megalodon

Creature 9
  • uncommon
  • Gargantuan
  • animal
  • aquatic
Perception
+20 blood scent; scent (imprecise) 100 feet
Skills
Athletics +21, Stealth +19, Survival +16
Str +8, Dex +2, Con +5, Int −4, Wis +3, Cha −2

Blood Scent The megaladon can smell blood in the water from up to 1 mile away.

AC
27; Fort +21, Ref +16, Will +17
HP
180
Speed
0 feet, swim 80 feet

Melee ◆ jaws +22 (reach 10 feet, unarmed), Damage 2d12+10 piercing plus Improved Grab

Melee ◆ tail +22 (agile, reach 15 feet), Damage 2d8+10 piercing plus Push 15 feet

Breach ◆ (attack, move) The megalodon Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 35 feet of the water's surface or 40 feet with its tail). After the Strike, the megalodon splashes back down into the water.

Savage ◆ Requirements The megalodon hit with a jaws Strike on its most recent action this turn.

Effect The creature the megalodon hit takes 2d12 slashing damage.

Swallow Whole ◆ (attack) Huge, 2d8+5 bludgeoning, Rupture 20

Improved Grab ◇

Push 15 feet ◆

Source: Pathfinder Monster Core

Running this fight? Add the megalodon to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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