Marrmora
Creature 15- Perception
- +27; low light vision
- Languages
- Common, Elven, Fey
- Skills
- Acrobatics +25, Athletics +25, Deception +30, Intimidation +30, Nature +30, Stealth +27, Survival +27
- Str +6, Dex +4, Con +8, Int +4, Wis +6, Cha +8
- AC
- 37; Fort +29, Ref +25, Will +27
- HP
- 280; Immunities fire; Weaknesses cold iron 15; Resistances physical 10 (except slashing)
Absorb Flame ⟲ Trigger The marrmora is targeted by a fire spell or effect, or is in the area of a fire effect
Effect The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt.
Fascination of Flame (aura, emotion, mental, primal) 30 feet. A creature that enters or begins its turn in this aura's emanation must attempt a DC 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature loses any resistance to fire for 1 round.
Failure The creature loses any resistance to fire for 1 hour.
Critical Failure The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration.
- Speed
- 30 feet, fly 30 feet
Melee ◆ claw +29 (unarmed), Damage 3d6+14 slashing plus 3d6 fire plus 1d6 persistent fire
Ranged ◆ flame jet +29 (fire), Damage 6d6 fire plus 2d6 persistent fire
Primal Innate Spells DC 36, attack +28; 8th fireball, blazing bolt; 7th volcanic eruption, elemental form (fire elemental only), wall of fire; 6th fire shield, fireball, one with plants (at will, appears as a burnt, dead tree); Cantrips (1st) ignition
Igniting Assault ◆ Requirements The marrmora is not under the effect of Fire Shield
Effect The marrmora makes a claw Strike. If it hits, it can immediately cast one of its available fire shield innate spells as a free action.
Source: Pathfinder Monster Core 2