Lampad Queen

Creature 15
  • uncommon
  • Medium
  • earth
  • fey
  • nymph
Perception
+27; darkvision
Languages
Aklo, Common, Fey, Petran, Sakvroth, Speak with stones
Skills
Acrobatics +27, Athletics +28, Deception +31, Diplomacy +33, Intimidation +33, Nature +27, Occultism +27, Performance +29, Society +25, Stealth +27
Str +3, Dex +8, Con +7, Int +4, Wis +4, Cha +8

Cavern Empathy The lampad queen can use Diplomacy to Make an Impression on and make very simple Requests of subterranean animals, plants, and fungi, as well as stones.

Tied to the Land A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to counteract spells and rituals such as Blight that would harm the environment, with a +30 counteract modifier and a counteract rank of 8.

When the lampad queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region.

Constant Spells

AC
38; Fort +26, Ref +29, Will +25
HP
235; Weaknesses cold iron 10

Nymph's Beauty (aura, emotion, incapacitation, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a DC 33 Will save or be Confused by the lampad queen's unearthly beauty for 1 minute. While confused by this effect, the creature's confused actions never include harming the lampad queen.

Speed
30 feet, climb 30 feet, climb on stone only

Melee ◆ earthen fist +29 (agile, finesse), Damage 3d10+9 bludgeoning plus 1d6 mental

Ranged ◆ light wisp +29 (magical), Damage 2d8+9 mental plus 2d6 fire plus 2d6 vitality

Primal Prepared Spells DC 38, attack +30; 8th earthquake; 7th energy aegis, regenerate, volcanic eruption; 6th petrify; 5th impaling spike, magic passage, wall of stone; 4th fly, mountain resilience, unfettered movement; 3rd earthbind, haste, slow; 2nd animal messenger, enlarge, resist energy, revealing light; 1st ant haul, fleet step, gust of wind, summon plant or fungus; Cantrips (1st) detect magic, electric arc, guidance, prestidigitation, stabilize

Primal Innate Spells DC 38, attack +30; 8th pummeling rubble; 7th heal; 4th shape stone; 3rd one with stone (at will); 2nd revealing light; Cantrips (1st) light

Change Shape ◆ (polymorph, primal) Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid.

Despairing Weep ◆ (auditory, emotion, mental, primal) Frequency once per round

Effect The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 120 feet who hears the lampad's weeping must succeed at a DC 36 Will save with the effects of Wave of Despair.

Focus Beauty ◆ (emotion, incapacitation, mental, primal, visual) The lampad queen focuses their beauty upon a target within their aura. The creature must attempt a DC 33 Will save. On a failure, it's affected as if by the queen's nymph beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the confusion when it takes damage. The lampad queen can use a single action, which has the concentrate trait, to focus the emotions of a Confused creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions. Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn.

Inspiration ◆◆◆ (emotion, mental, primal) A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.

If a lampad queen grants their Inspiration to a bard and they're that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

Effect: Nymph Queen's Inspiration

Source: Pathfinder Monster Core 2

Running this fight? Add the lampad queen to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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