Leaf Leshy
Creature 0- Perception
- +4; low light vision
- Languages
- Common, Fey, Speak with Plants (Trees Only)
- Skills
- Acrobatics +4, Nature +4, Stealth +4
- Str −1, Dex +2, Con +2, Int −2, Wis +2, Cha +1
- Items
- longspear
Constant Spells
- AC
- 18; Fort +6, Ref +6, Will +4
- HP
- 15; Weaknesses fire 2
Verdant Burst (healing, primal, vitality) When a leaf leshy dies, a burst of primal energy explodes from their body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. This area is filled with tree saplings, becoming difficult terrain.
If the terrain is not a viable environment for these trees, they wither after 24 hours.
- Speed
- 25 feet, glide
Melee ◆ longspear +3 (reach 10 feet), Damage 1d8-1 piercing
Ranged ◆ seedpod +6, Damage 1d6 bludgeoning plus Deafening Blow
Primal Innate Spells DC 14, attack +6; Constant (3rd) speak with plants (trees only)
Change Shape ◆ (concentrate, polymorph, primal) The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of One with Plants.
Deafening Blow When a leaf leshy hits with their seedpod Strike, the pod explodes loudly. The target must attempt a DC 16 Fortitude save.
Critical Success The target is unaffected and temporarily immune for 24 hours.
Success The target is unaffected.
Failure The target is Deafened for 1 round.
Critical Failure The target is deafened for 1 minute.
Glide ◆ (move) The leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, they remain in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.
Source: Pathfinder Monster Core