Pugwampi

Creature 0
  • Tiny
  • fey
  • gremlin
Perception
+6 (–2 to hear things); darkvision
Languages
Kholo, Sakvroth
Skills
Crafting +2, Deception +2, Nature +4, Stealth +5, Thievery +5
Str −3, Dex +3, Con +0, Int +0, Wis +2, Cha −2
Items
shortbow, shortsword, arrows (60)
AC
14; Fort +5, Ref +8, Will +6
HP
17; Weaknesses cold iron 2

Unluck Aura (aura, mental, misfortune, primal) 20 feet.

When a creature that isn't an animal, gremlin, or kholo enters the aura, it might become unlucky. It attempts a DC 16 Will save; it must roll twice and take the worse result. On a success, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it's within the aura.

Effect: Unluck Aura

Speed
25 feet

Melee ◆ shortsword +8 (agile, finesse, magical, reach 0 feet, versatile s), Damage 1d6-3 slashing

Ranged ◆ shortbow +8 (deadly d10, magical, reload 0), Damage 1d6 piercing

Primal Innate Spells DC 16, attack +8; 2nd speak with animals (at will); Cantrips (1st) prestidigitation

Source: Pathfinder Monster Core

Running this fight? Add the pugwampi to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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