Pugwampi
Creature 0- Perception
- +6 (–2 to hear things); darkvision
- Languages
- Kholo, Sakvroth
- Skills
- Crafting +2, Deception +2, Nature +4, Stealth +5, Thievery +5
- Str −3, Dex +3, Con +0, Int +0, Wis +2, Cha −2
- Items
- shortbow, shortsword, arrows (60)
- AC
- 14; Fort +5, Ref +8, Will +6
- HP
- 17; Weaknesses cold iron 2
Unluck Aura (aura, mental, misfortune, primal) 20 feet.
When a creature that isn't an animal, gremlin, or kholo enters the aura, it might become unlucky. It attempts a DC 16 Will save; it must roll twice and take the worse result. On a success, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it's within the aura.
Effect: Unluck Aura
- Speed
- 25 feet
Melee ◆ shortsword +8 (agile, finesse, magical, reach 0 feet, versatile s), Damage 1d6-3 slashing
Ranged ◆ shortbow +8 (deadly d10, magical, reload 0), Damage 1d6 piercing
Primal Innate Spells DC 16, attack +8; 2nd speak with animals (at will); Cantrips (1st) prestidigitation
Source: Pathfinder Monster Core