Homunculus

Creature 0
  • Tiny
  • construct
Perception
+3; darkvision
Languages
Common, (Can't Speak Any Language), Master Link
Skills
Acrobatics +5, Stealth +5
Str −1, Dex +3, Con +0, Int +0, Wis +1, Cha −2

Master Link (arcane, mental) A homunculus can't speak, but it is telepathically linked to its creator. It can share information back and forth, including its master's knowledge and everything the homunculus hears. The range of this link is 1,500 feet. The homunculus typically has a similar attitude to its creator and is utterly faithful.

If the homunculus is destroyed, the master takes 2d10 mental damage. If the master is slain, the homunculus becomes mindless, claims its current location as its lair, and instinctively attacks anyone who comes near.

AC
17; Fort +2, Ref +7, Will +3
HP
17
Speed
15 feet, fly 40 feet

Melee ◆ jaws +7 (finesse, magical, reach 0 feet, unarmed), Damage 1d4 piercing plus Homunculus Poison

Homunculus Poison (poison) A homunculus has one dose of poison in a reservoir in its head. It can refill this poison from its reserves with an Interact action

Saving Throw DC 15 Fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison and Enfeebled 1 (1 round).

Source: Pathfinder Monster Core

Running this fight? Add the homunculus to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors