Grindylow

Creature 0
  • Small
  • aberration
  • amphibious
Perception
+5; darkvision
Languages
Thalassic
Skills
Athletics +5, Stealth +7, Survival +5
Str +1, Dex +3, Con +2, Int −1, Wis +3, Cha +0
Items
spear
AC
15; Fort +6, Ref +7, Will +5
HP
14

Reactive Strike (Special) ⟲ A grindylow gains 1 extra reaction at the start of each of their turns that they can use only to make a Reactive Strike with a tentacle. They can't use more than one Reactive Strike triggered by the same action or choice.

Speed
10 feet, swim 25 feet

Melee ◆ bite +7 (finesse), Damage 1d6+1 piercing

Melee ◆ tentacle +7 (agile, finesse, trip, unarmed), Damage 1d4+1 bludgeoning plus Grab

Melee ◆ spear +5, Damage 1d6+1 piercing

Ranged ◆ spear +7 (thrown 20 feet), Damage 1d6+1 piercing

Clinging Suckers When a grindylow successfully Grabs a creature larger than themself, they attach to that creature. The Grabbed creature is not Immobilized, but if it moves, the grindylow moves with it.

If the creature is Medium or smaller, it takes a –5-foot status penalty to its Speeds while the grindylow is attached. The grindylow is Off-Guard while attached to a creature.

Effect: Clinging Suckers

Jet ◆◆ (move) The grindylow moves up to 60 feet in a straight line through the water without triggering reactions.

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the grindylow to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

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