Hryngar Sharpshooter
Creature 0- Perception
- +4; darkvision
- Languages
- Common, Dwarven, Sakvroth
- Skills
- Athletics +3, Stealth +5
- Str +1, Dex +3, Con +3, Int +0, Wis +2, Cha −2
- Items
- crossbow, light mace, chain shirt, bola bolts (3), bolts (10)
- AC
- 15; Fort +7, Ref +7, Will +4; +2 status to all saves vs. magic
- HP
- 18
Light Blindness
- Speed
- 20 feet
Melee ◆ light mace +5 (agile, finesse, shove), Damage 1d4+1 bludgeoning
Ranged ◆ crossbow +7 (reload 1), Damage 1d8 piercing plus Bolts
Occult Innate Spells DC 12, attack +4; 2nd blood vendetta, paranoia; Cantrips (1st) sigil
Bola Bolt This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked Prone and Immobilized until it is freed with a successful DC 15 check to Escape (DC 15). This check can be attempted either by the target or a creature adjacent to the target.
Source: Pathfinder Monster Core