Gylou

Creature 14
  • Medium
  • devil
  • fiend
  • unholy
Perception
+28; greater darkvision, truesight 60 feet
Languages
Common, Diabolic, Draconic, Empyrean, Telepathy 100 feet
Skills
Acrobatics +28, Arcana +25, Athletics +28, Deception +30, Diplomacy +28, Religion +26, Stealth +28
Str +4, Dex +8, Con +4, Int +5, Wis +6, Cha +8

Greater Darkvision

Telepathy 100 feet (aura, magical, mental)

Constant Spells

AC
36; Fort +22, Ref +25, Will +28; +1 status to all saves vs. magic
HP
240; Immunities fire; Weaknesses holy 10; Resistances physical 10 (except silver), poison 10

Reflexive Grab ⟲ Trigger A creature leaves a square within the gylou's reach using a move action or attempts a melee Strike against the gylou

Effect The gylou lashes out with a tentacle, attempting to Grapple the triggering creature. If the triggering Strike was with a melee weapon, the attacking creature can Release the weapon to cause the gylou to automatically fail the Athletics check.

Speed
35 feet, climb 35 feet

Melee ◆ claw +30 (agile, finesse, magical, unarmed, unholy), Damage 3d8+12 slashing

Melee ◆ tentacle +30 (finesse, magical, reach 10 feet, unarmed, unholy), Damage 3d12+12 bludgeoning plus Grab

Divine Innate Spells DC 36, attack +28; 7th dominate, dispel magic; 5th slither, translocate, illusory object (at will); 4th translocate (at will), enthrall (at will), charm; Constant (7th) truesight

Change Shape ◆ (concentrate, divine, polymorph)

Encage in Tentacles ◆ (attack) Requirements The gylou has a Medium or smaller creature Grabbed or Restrained

Effect The gylou transfers the grabbed creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as Swallow Whole (Medium, 2d12+12 bludgeoning, Rupture 30), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast Translocate. A gylou can have only one creature encaged at a time.

Indispensable Savvy ⟲ Frequency once per day

Trigger The gylou attempts a skill check but hasn't rolled yet

Effect The gylou demonstrates a preternatural ability for the task at hand. They use their Deception modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first.

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the gylou to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors