Graveknight Warmaster

Creature 14
  • uncommon
  • Medium
  • undead
  • unholy
Perception
+26; darkvision
Languages
Common, Necril
Skills
Athletics +28, Deception +26, Intimidation +28, Religion +24, Society +25, Warfare Lore +27
Str +8, Dex +4, Con +5, Int +3, Wis +4, Cha +6
Items
heavy crossbow, war flail, full plate, bolts (20)
AC
37; Fort +27, Ref +24, Will +24
HP
255, void healing, rejuvenation; Immunities bleed, death effects, disease, electricity, paralyzed, poison, unconscious

Hungry Armor A creature that Strikes a graveknight warmaster with a melee weapon must succeed at a DC 31 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the graveknight's space. A creature that hits a graveknight warmaster with an unarmed attack must succeed at a DC 31 Reflex save or become Grabbed by the graveknight until the end of its next turn, when it Escapes, or when the graveknight moves, whichever comes first.

Reactive Strike ⟲

Rejuvenation (divine) When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.

Sacrilegious Aura (aura, divine, unholy) 30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a +23 counteract modifier.

Void Healing

Speed
25 feet

Melee ◆ war flail +29 (disarm, electricity, magical, sweep, trip), Damage 3d10+14 bludgeoning

Melee ◆ fist +29 (agile, electricity, magical), Damage 3d6+14 bludgeoning

Ranged ◆ heavy crossbow +25 (electricity, magical, reload 2), Damage 3d10+6 piercing

Devastating Blast ◆◆ (arcane, electricity) The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 8d12 electricity damage (DC 34 basic Reflex save).

The graveknight can use this ability once every 1d4 rounds.

Exemplar of Violence ◆◆ (visual) Frequency once per round

Effect The graveknight attempts a Strike as their armor flashes with sinister power that spurs allies to violence. After the Strike, allies who can see the graveknight can use a reaction to Step or Stride, but they must end this movement in a space adjacent to an enemy. One ally of the graveknight's choice can instead use a reaction to Strike.

Graveknight's Curse (arcane, curse) This curse affects anyone who wears a graveknight's armor for at least 1 hour

Saving Throw DC 39 Will

Onset 1 hour

Stage 1 Doomed 1 and can't remove armor (1 day)

Stage 2 Doomed 2, –10-foot status penalty to Speeds, and can't remove armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.

Effect: Graveknight's Curse

Phantom Mount ◆◆◆ (arcane, summon) 7th rank; the steed has AC 34, Fort +23, Ref +20, Will +20, and 85 Hit Points

The graveknight summons a supernatural mount, as Marvelous Mount heightened to a rank equal to half the graveknight's level.

Unlike marvelous mount, the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).

If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.

Ruinous Weapons Any weapon or unarmed attack the graveknight uses gains the effects of a +1 greater striking weapon and a greater shock weapon rune.

Weapon Master The graveknight has access to the critical specialization effects of any weapons it wields.

Source: Pathfinder Monster Core 2

Running this fight? Add the graveknight warmaster to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

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