Ozthoom Shadow Double
Creature 14- Perception
- +25; lifesense 120 feet, low light vision
- Languages
- Aklo, Common, Fey, Can't speak any language, Telepathy 100 feet
- Skills
- Acrobatics +28, Deception +25, Intimidation +27, Nature +22, Stealth +28
- Str +7, Dex +8, Con +4, Int +2, Wis +2, Cha +5
Telepathy 100 feet (aura, magical, mental)
Lifesense 120 feet
- AC
- 35; Fort +23, Ref +28, Will +24
- HP
- 85; Weaknesses cold iron 10
Saving throws against Light effects A shadow double that attempts a saving throw against a light effect can't get a result better than failure.
- Speed
- 0 feet, fly 75 feet
Melee ◆ claw +25 (agile, cold iron, unarmed), Damage 3d6+15 slashing
Melee ◆ wing +25 (cold iron, reach 10 feet), Damage 2d6+15 piercing plus 2d6 persistent bleed
Sneak Attack A ozthoom shadow double's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.
Source: Pathfinder Monster Core 2