Ravener Husk
Creature 14- Perception
- +26 soulsense 60 feet; darkvision
- Skills
- Acrobatics +22, Athletics +28
- Str +8, Dex +0, Con +6, Int −5, Wis +4, Cha +4
Soulsense 60 Feet A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.
- AC
- 35; Fort +28, Ref +22, Will +26
- HP
- 325; Immunities bleed, death effects, disease, paralyzed, poison, sleep; Weaknesses holy 10
Boneshatter ⟲ Trigger The ravener husk takes any amount of bludgeoning damage
Effect The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes 7d6 piercing damage (DC 31 basic Reflex save).
Frightful Presence (aura, emotion, fear, mental) 90 feet. DC 31 Will
Void Healing
- Speed
- 25 feet
Melee ◆ claw +29 (agile, magical, reach 10 feet), Damage 3d4+16 slashing plus 2d6 void
Melee ◆ jaws +29 (magical, reach 15 feet), Damage 3d8+16 piercing plus 2d6 void
Ravenous Repast ◆◆◆ (divine) Frequency once per day
Effect The ravener husk makes a jaws Strike against a deceased creature that has been dead no longer than 1 minute, was holy, and was at least level 15 in life. The ravener attempts a DC 5 Flat; if successful, they transform back into a ravener with 1 Hit Point in their soul ward.
Void Breath ◆◆ (divine, void) The ravener husk breathes a torrent of void energy that deals 16d6 void damage in a 40-foot cone (DC 34 basic Reflex save). They can't use Void Breath again for 1d4 rounds.
Source: Pathfinder Monster Core 2