Giant Mosquito

Creature 6
  • Medium
  • animal
Perception
+17; darkvision, scent (imprecise) 60 feet
Skills
Acrobatics +13, Stealth +13
Str +4, Dex +5, Con +2, Int −5, Wis +2, Cha −5
AC
24; Fort +14, Ref +17, Will +12
HP
80
Speed
20 feet, fly 50 feet

Melee ◆ proboscis +17 (finesse), Damage 2d10+7 piercing plus Grab plus Septic Malaria

Blood Drain ◆ Requirements The giant mosquito has a creature Grabbed or Restrained

Effect The giant mosquito uses its proboscis to drain blood from the grabbed or restrained creature. This deals 3d6 piercing damage (DC 24 basic Fortitude save), and the giant mosquito gains temporary Hit Points equal to the damage dealt that last 1 minute. A creature that takes any damage from having its blood drained by a giant mosquito is Drained 1 until it receives any kind or amount of healing.

Septic Malaria (disease) The victim can't reduce its Sickened condition while it's affected by septic malaria

Saving Throw DC 24 Fortitude

Onset 1 day

Stage 1 Sickened 1 (1 day)

Stage 2 Drained 1 and Sickened 1 (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 Unconscious (1 day)

Stage 5 dead

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the giant mosquito to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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