Giant Mosquito
Creature 6- Perception
- +17; darkvision, scent (imprecise) 60 feet
- Skills
- Acrobatics +13, Stealth +13
- Str +4, Dex +5, Con +2, Int −5, Wis +2, Cha −5
- AC
- 24; Fort +14, Ref +17, Will +12
- HP
- 80
- Speed
- 20 feet, fly 50 feet
Melee ◆ proboscis +17 (finesse), Damage 2d10+7 piercing plus Grab plus Septic Malaria
Blood Drain ◆ Requirements The giant mosquito has a creature Grabbed or Restrained
Effect The giant mosquito uses its proboscis to drain blood from the grabbed or restrained creature. This deals 3d6 piercing damage (DC 24 basic Fortitude save), and the giant mosquito gains temporary Hit Points equal to the damage dealt that last 1 minute. A creature that takes any damage from having its blood drained by a giant mosquito is Drained 1 until it receives any kind or amount of healing.
Septic Malaria (disease) The victim can't reduce its Sickened condition while it's affected by septic malaria
Saving Throw DC 24 Fortitude
Onset 1 day
Stage 1 Sickened 1 (1 day)
Stage 2 Drained 1 and Sickened 1 (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 Unconscious (1 day)
Stage 5 dead
Grab ◆
Source: Pathfinder Monster Core 2