Fire Jellyfish Swarm

Creature 6
  • Large
  • animal
  • aquatic
  • mindless
  • swarm
Perception
+11; low light vision
Skills
Acrobatics +15
Str −4, Dex +5, Con +4, Int −5, Wis +0, Cha −5
AC
13; Fort +16, Ref +15, Will +10
HP
155; Immunities critical hits, precision, swarm mind; Weaknesses area damage 7, splash damage 7; Resistances bludgeoning 9, piercing 9, poison 10, slashing 5

Swarm Mind

Speed
0 feet, swim 20 feet

Agile Swimmer Fire jellyfish swarms use Acrobatics to Swim.

Burning Swarm ◆ (poison) Each enemy in the swarm's space takes 3d8 poison damage (DC 24 basic Reflex save) and is exposed to fire jelly venom.

Fire Jelly Venom (poison) Saving Throw DC 24 Fortitude

Maximum Duration 6 rounds

Stage 1 Clumsy 1 (1 round)

Stage 2 Clumsy 2 (1 round)

Stage 3 Clumsy 3 (1 round)

Source: Pathfinder Monster Core 2

Running this fight? Add the fire jellyfish swarm to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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