Fire Jellyfish Swarm
Creature 6- Perception
- +11; low light vision
- Skills
- Acrobatics +15
- Str −4, Dex +5, Con +4, Int −5, Wis +0, Cha −5
- AC
- 13; Fort +16, Ref +15, Will +10
- HP
- 155; Immunities critical hits, precision, swarm mind; Weaknesses area damage 7, splash damage 7; Resistances bludgeoning 9, piercing 9, poison 10, slashing 5
Swarm Mind
- Speed
- 0 feet, swim 20 feet
Agile Swimmer Fire jellyfish swarms use Acrobatics to Swim.
Burning Swarm ◆ (poison) Each enemy in the swarm's space takes 3d8 poison damage (DC 24 basic Reflex save) and is exposed to fire jelly venom.
Fire Jelly Venom (poison) Saving Throw DC 24 Fortitude
Maximum Duration 6 rounds
Stage 1 Clumsy 1 (1 round)
Stage 2 Clumsy 2 (1 round)
Stage 3 Clumsy 3 (1 round)
Source: Pathfinder Monster Core 2