Clockwork Soldier
Creature 6- Perception
- +16; darkvision
- Skills
- Athletics +15
- Str +6, Dex +2, Con +4, Int −5, Wis +4, Cha −5
- Items
- halberd
Wind-Up 24 hours, Disable Device (DC 22), standby
- AC
- 24; Fort +16, Ref +14, Will +12; +2 vs. Disarm
- HP
- 80; Weaknesses electricity 5, orichalcum 5; Resistances physical 5 (except adamantine or orichalcum)
Reactive Strike ⟲
- Speed
- 25 feet
Melee ◆ halberd +17 (magical, reach 10 feet, versatile s), Damage 1d10+10 piercing
Melee ◆ fist +16 (agile, unarmed), Damage 1d8+10 bludgeoning plus Grab
Activate Defenses ◆ One of the soldier's external plates extends on a mechanical actuator to defend the soldier or an adjacent creature of the soldier's choice. The creature gains a +2 circumstance bonus to AC until the start of the soldier's next turn or until it is no longer adjacent to the soldier, whichever comes first. The soldier can have no more than one plate extended at a time.
Effect: Activate Defenses
Grab ◆
Source: Pathfinder Monster Core 2