Giant Tarantula

Creature 6
  • Large
  • animal
Perception
+14; darkvision
Skills
Acrobatics +9, Athletics +16, Stealth +11
Str +6, Dex +1, Con +5, Int −5, Wis +2, Cha −4
AC
21; Fort +15, Ref +13, Will +10
HP
135
Speed
30 feet, climb 30 feet

Melee ◆ fangs +17, Damage 2d8+8 piercing plus Giant Tarantula Venom

Melee ◆ leg +17 (reach 10 feet), Damage 1d12+8 bludgeoning plus Knockdown

Giant Tarantula Venom (poison) Saving Throw DC 23 Fortitude

Maximum Duration 8 rounds

Stage 1 1d10 poison damage (1 round)

Stage 2 1d12 poison damage, Clumsy 1, and Off-Guard (1 round)

Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round)

Stage 4 2d6 poison damage and Paralyzed (1 round)

Hair Barrage ◆◆ The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a DC 25 basic Reflex save.

Knockdown ◆

Source: Pathfinder Monster Core

Running this fight? Add the giant tarantula to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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