Giant Tarantula
Creature 6- Perception
- +14; darkvision
- Skills
- Acrobatics +9, Athletics +16, Stealth +11
- Str +6, Dex +1, Con +5, Int −5, Wis +2, Cha −4
- AC
- 21; Fort +15, Ref +13, Will +10
- HP
- 135
- Speed
- 30 feet, climb 30 feet
Melee ◆ fangs +17, Damage 2d8+8 piercing plus Giant Tarantula Venom
Melee ◆ leg +17 (reach 10 feet), Damage 1d12+8 bludgeoning plus Knockdown
Giant Tarantula Venom (poison) Saving Throw DC 23 Fortitude
Maximum Duration 8 rounds
Stage 1 1d10 poison damage (1 round)
Stage 2 1d12 poison damage, Clumsy 1, and Off-Guard (1 round)
Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round)
Stage 4 2d6 poison damage and Paralyzed (1 round)
Hair Barrage ◆◆ The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a DC 25 basic Reflex save.
Knockdown ◆
Source: Pathfinder Monster Core