Hobgoblin General
Creature 6- Perception
- +13; darkvision
- Languages
- Common, Goblin
- Skills
- Acrobatics +12, Athletics +15, Intimidation +14, Stealth +12
- Str +4, Dex +3, Con +2, Int +0, Wis +1, Cha +2
- Items
- composite shortbow, glaive, half plate, arrows (20)
General's Cry When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.
- AC
- 25; Fort +12, Ref +15, Will +13
- HP
- 90
Formation When it's adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
- Speed
- 25 feet
Melee ◆ glaive +17 (deadly d8, forceful, reach 10 feet), Damage 1d8+10 slashing
Ranged ◆ composite shortbow +15 (brutal, deadly d10, propulsive, reload 0), Damage 1d6+8 piercing
Polearm Critical Specialization On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general's choice.
Source: Pathfinder Monster Core