Einherji

Creature 10
  • Medium
  • aesir
  • monitor
Perception
+17; darkvision
Languages
Common, Jotun
Skills
Athletics +25, Crafting +16, Intimidation +21
Str +7, Dex +4, Con +6, Int +0, Wis +1, Cha +3
Items
dagger, longsword, wooden shield
AC
30; Fort +22, Ref +18, Will +17; +4 to will saves vs. fear
HP
175; Resistances piercing 10

Raise a Shield ◆ Requirements You are wielding a shield.

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

Reactive Strike ⟲ Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Shield Block ⟲

Speed
40 feet

Melee ◆ longsword +23 (versatile p), Damage 2d8+13 slashing

Melee ◆ fist +22 (agile, unarmed), Damage 2d6+13 bludgeoning

Melee ◆ dagger +23 (agile, versatile s), Damage 2d4+13 piercing

Ranged ◆ dagger +20 (agile, thrown 10 feet, versatile s), Damage 2d4+13 piercing

Champion Devotion Spells DC 29, attack +21; 5th spectral advance

Challenge Foe ◆ The einherji challenges one creature they can see to single combat, attempting to Demoralize that target.

This target remains the einherji's foe until it's defeated, it flees, or the encounter ends. The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature.

If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.

Instant Repair ◆ The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed.

Jotun Slayer The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji.

Source: Pathfinder Monster Core 2

Running this fight? Add the einherji to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

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