Einherji
Creature 10- Perception
- +17; darkvision
- Languages
- Common, Jotun
- Skills
- Athletics +25, Crafting +16, Intimidation +21
- Str +7, Dex +4, Con +6, Int +0, Wis +1, Cha +3
- Items
- dagger, longsword, wooden shield
- AC
- 30; Fort +22, Ref +18, Will +17; +4 to will saves vs. fear
- HP
- 175; Resistances piercing 10
Raise a Shield ◆ Requirements You are wielding a shield.
You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.
Reactive Strike ⟲ Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.
Shield Block ⟲
- Speed
- 40 feet
Melee ◆ longsword +23 (versatile p), Damage 2d8+13 slashing
Melee ◆ fist +22 (agile, unarmed), Damage 2d6+13 bludgeoning
Melee ◆ dagger +23 (agile, versatile s), Damage 2d4+13 piercing
Ranged ◆ dagger +20 (agile, thrown 10 feet, versatile s), Damage 2d4+13 piercing
Champion Devotion Spells DC 29, attack +21; 5th spectral advance
Challenge Foe ◆ The einherji challenges one creature they can see to single combat, attempting to Demoralize that target.
This target remains the einherji's foe until it's defeated, it flees, or the encounter ends. The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature.
If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.
Instant Repair ◆ The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed.
Jotun Slayer The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji.
Source: Pathfinder Monster Core 2