Empyreal Dragon (Young)

Creature 10
  • Large
  • divine
  • dragon
  • holy
Perception
+21; darkvision, lifesense (imprecise) 30 feet, scent (imprecise) 60 feet
Languages
Common, Draconic, Empyrean, Truespeech
Skills
Acrobatics +19, Athletics +22, Diplomacy +20, Heaven Lore +21, Intimidation +20, Medicine +21, Religion +21, Society +19
Str +6, Dex +3, Con +4, Int +3, Wis +5, Cha +4

Lifesense (Imprecise) 30 feet

Constant Spells

AC
30; Fort +18, Ref +19, Will +21; +2 status to all saves vs. divine
HP
170; Immunities fear effects, paralyzed, sleep; Weaknesses unholy 10

Divine Deflection ⟲ Trigger The dragon is critically hit by an attack

Effect Divine power intercedes, preventing some of the damage. The dragon gains resistance 10 to all damage against the triggering attack.

Inspiring Presence (aura, emotion, mental) 20 feet.

The mere sight of an empyreal dragon motivates other creatures. Creatures within the aura gain a +1 status bonus to saving throws and skill checks. The empyreal dragon can't gain the benefit of their own aura or other actions that use the aura, and they can choose to exclude any creatures from any benefit of the aura or action that uses the aura.

Speed
60 feet, fly 150 feet

Melee ◆ jaws +22 (holy, magical, reach 10 feet, unarmed), Damage 1d8 spirit plus 2d10+9 piercing

Melee ◆ claws +22 (agile, holy, magical), Damage 2d8+9 slashing plus 1d8 spirit

Melee ◆ tail +20 (holy, magical, reach 15 feet), Damage 1d8 spirit plus 2d10+9 bludgeoning

Melee ◆ wing +20 (agile, magical, reach 10 feet), Damage 1d8 spirit plus 1d10+9 slashing

Divine Innate Spells DC 29, attack +21; 5th heal; 3rd holy light (at will); Constant (5th) truespeech

Direct Halo ◆ (concentrate, divine, manipulate) The dragon tosses their halo to a square within 90 feet. While the halo is deployed in this way, the dragon loses their inspiring presence aura, and the aura instead emanates from the halo with the same emanation radius. The dragon can Sustain to recall the halo from any distance. The halo is made of pure light—it doesn't occupy space and can't be targeted or destroyed in any way.

Draconic Frenzy ◆◆ The dragon makes two claw Strikes and one wing Strike in any order.

Draconic Momentum The dragon recharges their Spirit Breath whenever they score a critical hit with a Strike.

Halo Pulse ◆◆ (concentrate, divine) The dragon chooses one effect to impose on creatures in their inspiring presence aura.

The dragon can't use Halo Pulse again for 1d4 rounds.

• Repulsion Each creature must succeed at a DC 29 Fortitude save or be pushed until it's no longer in the aura.

• Restoration (healing, vitality) Each creature recovers 5d8 Hit Points.

Spirit Breath ◆◆ (divine, holy, spirit) The dragon unleashes a blast of holy fire that deals 9d8 spirit damage in a 40-foot cone (DC 29 basic Reflex save).

The dragon can't use Spirit Breath again for 1d4 rounds.

Source: Pathfinder Monster Core

Running this fight? Add the empyreal dragon (young) to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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