Clay Effigy
Creature 10- Perception
- +16; darkvision
- Skills
- Athletics +24
- Str +6, Dex −1, Con +6, Int −5, Wis +0, Cha −5
Sacred Art The creator of a clay effigy can dedicate the effigy to a deity while constructing it. If the deity allows a divine sanctification, the effigy is sanctified to that deity, gaining the holy or unholy trait as appropriate.
- AC
- 29; Fort +23, Ref +16, Will +17
- HP
- 175; Resistances physical 10 (except adamantine), spells 10 (except cold or earth or water)
Effigy's Curse (curse, divine) When a creature damages the clay effigy, it must succeed at a DC 27 Will save or be afflicted with the effigy's curse. The accursed becomes Fatigued when it carries part of the effigy or any item the effigy was assigned to guard.
This fatigue can't be removed until the creature has given up such items for at least 24 hours.
- Speed
- 20 feet
Melee ◆ fist +24 (magical, reach 10 feet, sanctified, unarmed), Damage 2d6 spirit plus 2d10+6 bludgeoning
Cast Out ◆◆ (divine, sanctified, spirit) A 20-foot emanation of spiritual energy pushes against intruders, as though trying to drive their souls away. Each creature in the area takes 8d6 spirit damage depending on a DC 29 Will save.
The clay effigy can't Cast Out again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and 3d6 persistent spirit damage. The persistent damage ends if the creature moves over 60 feet from the clay effigy or the effigy is destroyed.
Critical Failure As failure, except the persistent damage is increased to 6d6 persistent spirit.
Heavy Stride ◆◆ The clay effigy Strides and can move through the spaces of Medium and smaller creatures. Each creature it moves through must succeed at a DC 29 Reflex save or be knocked Prone.
Source: Pathfinder Monster Core