Dezullon
Creature 10- Perception
- +18; low light vision
- Skills
- Acrobatics +21, Athletics +19, Stealth +21
- Str +5, Dex +7, Con +3, Int −4, Wis +2, Cha −1
- AC
- 30; Fort +17, Ref +21, Will +16
- HP
- 130, regeneration 15 (deactivated by fire); Resistances acid 20
Regeneration 15 (Deactivated by Fire)
Stench (aura, olfactory) 30 feet. DC 27 Fortitude
- Speed
- 25 feet, climb 30 feet
Melee ◆ vine +21 (acid, agile), Damage 3d6+8 bludgeoning plus 3d6 acid plus Grab
Ranged ◆ acid glob +23 (acid), Damage 4d8 acid plus Amnesia Venom
Amnesia Venom (mental, poison) Saving Throw DC 29 Fortitude
Maximum Duration 6 rounds
Stage 1 Off-Guard (1 round)
Stage 2 off-guard and Clumsy 1 (1 round)
Stage 3 Confused, off-guard, and Clumsy 2 (1 round)
Stage 4 as Stage 3 and permanently forget the last hour (1 round)
Constrict ◆ 2d6+2 bludgeoning, DC 29 basic Fortitude
Root ◆ (concentrate) Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on Deception checks and DCs to pass as a non-creature plant.
Grab ◆
Source: Pathfinder Monster Core