Dezullon

Creature 10
  • Medium
  • plant
Perception
+18; low light vision
Skills
Acrobatics +21, Athletics +19, Stealth +21
Str +5, Dex +7, Con +3, Int −4, Wis +2, Cha −1
AC
30; Fort +17, Ref +21, Will +16
HP
130, regeneration 15 (deactivated by fire); Resistances acid 20

Regeneration 15 (Deactivated by Fire)

Stench (aura, olfactory) 30 feet. DC 27 Fortitude

Speed
25 feet, climb 30 feet

Melee ◆ vine +21 (acid, agile), Damage 3d6+8 bludgeoning plus 3d6 acid plus Grab

Ranged ◆ acid glob +23 (acid), Damage 4d8 acid plus Amnesia Venom

Amnesia Venom (mental, poison) Saving Throw DC 29 Fortitude

Maximum Duration 6 rounds

Stage 1 Off-Guard (1 round)

Stage 2 off-guard and Clumsy 1 (1 round)

Stage 3 Confused, off-guard, and Clumsy 2 (1 round)

Stage 4 as Stage 3 and permanently forget the last hour (1 round)

Constrict ◆ 2d6+2 bludgeoning, DC 29 basic Fortitude

Root ◆ (concentrate) Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on Deception checks and DCs to pass as a non-creature plant.

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the dezullon to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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