Cinder Dragon (Young)
Creature 10- Perception
- +20 smoke vision; darkvision, scent (imprecise) 60 feet
- Languages
- Common, Draconic, Pyric
- Skills
- Acrobatics +15, Athletics +22, Diplomacy +19, Intimidation +21, Nature +18, Stealth +17
- Str +6, Dex +1, Con +4, Int +1, Wis +2, Cha +3
Smoke Vision Smoke doesn't impair a cinder dragon's vision; they ignore the Concealed condition from smoke.
- AC
- 29; Fort +21, Ref +17, Will +19
- HP
- 210; Immunities fire, paralyzed, sleep; Weaknesses cold 10
Boiling Blood ⟲ (fire) Trigger The dragon is critically hit with a melee attack
Effect The dragon's superheated blood spills onto the attacker. The target takes 6d6 fire damage (DC 29 basic Reflex save).
Frightful Presence (aura, emotion, fear, mental) 90 feet. DC 27 Will
Reactive Strike (Jaws only) ⟲
- Speed
- 40 feet, fly 120 feet
Melee ◆ jaws +23 (fire, magical, reach 10 feet), Damage 1d8 persistent fire plus 2d12+10 piercing
Melee ◆ horn +21 (magical, reach 10 feet), Damage 2d12+14 piercing
Melee ◆ claw +23 (agile, magical), Damage 2d10+10 slashing
Melee ◆ tail +21 (magical, reach 15 feet), Damage 2d12+10 bludgeoning
Melee ◆ wing +21 (agile, magical, reach 10 feet), Damage 2d8+10 slashing
Draconic Frenzy ◆◆ The dragon makes two claw Strikes and one wing Strike in any order.
Draconic Momentum The dragon recharges their Pyre Breath whenever they score a critical hit with a Strike.
Pyre Breath ◆◆ (fire, primal) The dragon breathes a blast of flame that deals 9d6 fire damage in a 40-foot cone (DC 29 basic Reflex save). Creatures that critically fail their save catch fire, taking 2d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Pyre Breath again for 1d4 rounds.
Stoke the Flames ◆ (fire, primal) The dragon intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 3d6 fire damage.
Source: Pathfinder Monster Core 2