Conspirator Dragon (Adult, Spellcaster)
Creature 12- Perception
- +23 (+25 to Sense Motive); darkvision, scent (imprecise) 60 feet
- Languages
- Common, Draconic, Shadowtongue, Sussuran, Telepathy 100 feet
- Skills
- Acrobatics +21, Athletics +23, Deception +25, Diplomacy +25, Intimidation +23, Lore (any one region or settlement) +25, Occultism +23, Performance +25, Society +23, Stealth +21
- Str +5, Dex +3, Con +4, Int +5, Wis +5, Cha +7
Telepathy 100 feet (aura, magical, mental)
- AC
- 33; Fort +20, Ref +21, Will +25; +2 status to all saves vs. occult
- HP
- 215; Immunities controlled, paralyzed, sleep
Retract Body ⟲ Trigger The dragon is hit or critically hit by an attack made by a creature the dragon can see
Effect The dragon retracts the targeted body part or twists away to avoid the attack, gaining a +2 circumstance bonus to AC against the triggering attack.
- Speed
- 40 feet, climb 40 feet, fly 140 feet
Melee ◆ jaws +25 (magical, reach 10 feet, unarmed), Damage 3d8+11 piercing
Melee ◆ claw +25 (agile, magical, unarmed), Damage 3d6+11 slashing
Melee ◆ tail +23 (magical, reach 15 feet), Damage 2d10+11 bludgeoning
Ranged ◆ mental blast +25 (mental), Damage 3d6+6 mental
Occult Prepared Spells DC 33, attack +25; 5th scouting eye, synaptic pulse, truespeech; 4th clairvoyance, honeyed words, suggestion; 3rd clairaudience, paralyze, veil of privacy; 2nd calm, invisibility, paranoia; 1st bane, fear, phantom pain; Cantrips (1st) daze, detect magic, figment, message, telekinetic projectile
Occult Innate Spells DC 32, attack +24; 6th mind probe, rewrite memory, mind reading (at will), charm; 1st charm (at will)
Conjure Disguise (manipulate, occult, polymorph) Frequency once per day
Effect The dragon conjures a perfect flesh-suit replica of a humanoid they've seen of their size or smaller and compresses themself into it, along with generating appropriate clothing for the humanoid. This process takes 1 minute to complete, during which the dragon is Off-Guard. If the dragon stops or is interrupted in this process, the suit is destroyed. Once the process is complete, the dragon can remain in this disguise indefinitely.
The transformation has the effects of Change Shape, except that the disguise is not actively magical in nature and doesn't register as magical to detect magic and similar effects. The dragon loses Retract Body while transformed.
If the dragon is critically hit while wearing the disguise, the suit is destroyed and immediately explodes. This has the effects of Detonate Disguise, except that creatures use the outcome one degree of success better than they rolled on their save.
Detonate Disguise ◆◆ (occult) Requirements The dragon is wearing their conjured disguise
Effect The dragon erupts from the disguise, destroying it. The explosive revelation deals 13d6 bludgeoning damage to creatures in a 5-foot emanation with a DC 31 basic Reflex save. A creature that fails its save is Dazzled for 1 round as it becomes covered in scraps from the disguise.
Any creature sharing a space with the dragon after they erupt is pushed into the nearest empty space.
Rushed Transformation ◆◆◆ (concentrate, manipulate, occult, polymorph) Frequency once per hour
Effect Using the aid of magic and an exhausting amount of effort, the dragon quickly reshapes their body into the form of a generic humanoid figure. This has the effects of Humanoid Form except that it lasts only 1 minute, and the dragon doesn't gain the +4 status bonus to Deception as the transformation makes use of the dragon's body to crudely mimic a humanoid form. The dragon can Dismiss the effect.
Whenever the effect ends, the dragon leaves behind scraps of magically conjured flesh, which could give away the dragon's presence.
Smoke Breath ◆◆ (occult, poison) The dragon unleashes a noxious cloud of smoke that deals 10d6 poison damage in a 50-foot cone (DC 33 basic Fortitude save). The smoke remains for 1 minute. This has the effects of Mist, except it fills the cone's area.
The dragon can't use Smoke Breath again for 1d4 rounds.
Sneak Attack The dragon's Strikes deal an additional 2d6 precision damage to Off-Guard targets.
Source: Pathfinder Monster Core