Betobeto-San
Creature 12- Perception
- +22 fearsense (precise) 60 feet; greater darkvision
- Languages
- Common, Shadowtongue
- Skills
- Deception +23, Intimidation +23, Stealth +27
- Str +4, Dex +7, Con +5, Int +4, Wis +4, Cha +5
- Items
- sandals
Greater Darkvision
Fearsense (Precise) 60 feet (mental, occult) The betobeto-san is aware of all Frightened creatures within the listed range.
- AC
- 33; Fort +19, Ref +25, Will +22
- HP
- 170; Immunities disease, paralyzed, poison, precision; Resistances all damage 10 (except force or ghost touch or vitality) (double resistance vs. non magical)
Ominous Footsteps (auditory, aura, emotion, fear, illusion, mental, occult) 60 feet. The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a DC 29 Will save.
Critical Success The creature is unaffected and is temporarily immune for 1 minute.
Success The creature becomes Frightened 1.
Failure The creature becomes Frightened 2.
Critical Failure The creature becomes Frightened 4.
Shadow Invisibility The betobeto-san is Invisible unless within an area of bright light.
Shadow Step ⟲ (occult, shadow, teleportation) Trigger A bright light source reveals the betobeto-san.
Requirements The betobeto-san isn't already within an area of bright light.
Effect The betobeto-san Steps briefly into the Shadow Plane and then back again, appearing up to 30 feet away from where they began.
- Speed
- 40 feet
Melee ◆ claw +25 (agile, finesse, magical, unarmed), Damage 3d12+10 void
Stepping Decoy ◆ (auditory, illusion, occult) The betobeto-san Steps. They then create two illusory decoys of sound within 15 feet of them that mimic the sounds of their ominous footsteps.
These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only Sneak or Stride, and they have a Speed of 35 feet. Use the betobeto-san's Stealth DC (typically 37) against attempts to Seek or disbelieve a decoy.
Each decoy lasts for 1 minute. Any existing decoys vanish if the betobeto-san uses this ability again.
Source: Pathfinder Monster Core 2