Betobeto-San

Creature 12
  • uncommon
  • Medium
  • incorporeal
  • shadow
  • spirit
Perception
+22 fearsense (precise) 60 feet; greater darkvision
Languages
Common, Shadowtongue
Skills
Deception +23, Intimidation +23, Stealth +27
Str +4, Dex +7, Con +5, Int +4, Wis +4, Cha +5
Items
sandals

Greater Darkvision

Fearsense (Precise) 60 feet (mental, occult) The betobeto-san is aware of all Frightened creatures within the listed range.

AC
33; Fort +19, Ref +25, Will +22
HP
170; Immunities disease, paralyzed, poison, precision; Resistances all damage 10 (except force or ghost touch or vitality) (double resistance vs. non magical)

Ominous Footsteps (auditory, aura, emotion, fear, illusion, mental, occult) 60 feet. The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a DC 29 Will save.

Critical Success The creature is unaffected and is temporarily immune for 1 minute.

Success The creature becomes Frightened 1.

Failure The creature becomes Frightened 2.

Critical Failure The creature becomes Frightened 4.

Shadow Invisibility The betobeto-san is Invisible unless within an area of bright light.

Shadow Step ⟲ (occult, shadow, teleportation) Trigger A bright light source reveals the betobeto-san.

Requirements The betobeto-san isn't already within an area of bright light.

Effect The betobeto-san Steps briefly into the Shadow Plane and then back again, appearing up to 30 feet away from where they began.

Speed
40 feet

Melee ◆ claw +25 (agile, finesse, magical, unarmed), Damage 3d12+10 void

Stepping Decoy ◆ (auditory, illusion, occult) The betobeto-san Steps. They then create two illusory decoys of sound within 15 feet of them that mimic the sounds of their ominous footsteps.

These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only Sneak or Stride, and they have a Speed of 35 feet. Use the betobeto-san's Stealth DC (typically 37) against attempts to Seek or disbelieve a decoy.

Each decoy lasts for 1 minute. Any existing decoys vanish if the betobeto-san uses this ability again.

Source: Pathfinder Monster Core 2

Running this fight? Add the betobeto-san to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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