Calikang
Creature 12- Perception
- +22; darkvision, truesight 60 feet
- Languages
- Common, Jotun
- Skills
- Athletics +25, Intimidation +24
- Str +7, Dex +4, Con +5, Int −2, Wis +2, Cha +4
- Items
- longsword (2)
Suspended Animation (concentrate) By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings.
While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst.
The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll.
Constant Spells
- AC
- 31; Fort +23, Ref +22, Will +20; +1 status to all saves vs. magic
- HP
- 235; Immunities electricity
Energy Conversion (arcane) Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy.
This heals the calikang for an amount of HP equal to quadruple the spell's rank and recharges their Breath Weapon. A calikang can't absorb their own spells this way.
- Speed
- 35 feet
Melee ◆ longsword +28 (magical, reach 10 feet, versatile p), Damage 2d8+15 slashing
Melee ◆ fist +25 (agile, nonlethal, reach 10 feet, unarmed), Damage 3d8+13 bludgeoning
Arcane Innate Spells DC 28, attack +20; 6th chain lightning; 1st runic weapon (at will); Constant (6th) truesight
Energy Breath ◆◆ (arcane) Frequency once per day.
Effect The calikang breathes a blast of energy that deals 13d6 @item.flags.system.rulesSelections.breathWeapon damage to creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic.
Increase the die size to d8 if the calikang chooses electricity.
Sixfold Flurry ◆◆ The calikang makes up to two longsword Strikes and up to four fist Strikes. Each Strike must be against a different target.
These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete.
For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strikes they choose not to take, to a maximum of +4 for taking only two Strikes.
Effect: Sixfold Flurry
Source: Pathfinder Monster Core 2