Calikang

Creature 12
  • uncommon
  • Large
  • humanoid
Perception
+22; darkvision, truesight 60 feet
Languages
Common, Jotun
Skills
Athletics +25, Intimidation +24
Str +7, Dex +4, Con +5, Int −2, Wis +2, Cha +4
Items
longsword (2)

Suspended Animation (concentrate) By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings.

While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst.

The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll.

Constant Spells

AC
31; Fort +23, Ref +22, Will +20; +1 status to all saves vs. magic
HP
235; Immunities electricity

Energy Conversion (arcane) Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy.

This heals the calikang for an amount of HP equal to quadruple the spell's rank and recharges their Breath Weapon. A calikang can't absorb their own spells this way.

Speed
35 feet

Melee ◆ longsword +28 (magical, reach 10 feet, versatile p), Damage 2d8+15 slashing

Melee ◆ fist +25 (agile, nonlethal, reach 10 feet, unarmed), Damage 3d8+13 bludgeoning

Arcane Innate Spells DC 28, attack +20; 6th chain lightning; 1st runic weapon (at will); Constant (6th) truesight

Energy Breath ◆◆ (arcane) Frequency once per day.

Effect The calikang breathes a blast of energy that deals 13d6 @item.flags.system.rulesSelections.breathWeapon damage to creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic.

Increase the die size to d8 if the calikang chooses electricity.

Sixfold Flurry ◆◆ The calikang makes up to two longsword Strikes and up to four fist Strikes. Each Strike must be against a different target.

These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete.

For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strikes they choose not to take, to a maximum of +4 for taking only two Strikes.

Effect: Sixfold Flurry

Source: Pathfinder Monster Core 2

Running this fight? Add the calikang to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

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