Cauthooj
Creature 12- Perception
- +22; thoughtsense (imprecise) 60 feet
- Languages
- Fey, (can't speak any language)
- Skills
- Athletics +24, Stealth +25
- Str +6, Dex +4, Con +7, Int −3, Wis +2, Cha +0
Thoughtsense (Imprecise) 60 feet (mental, occult) The cauthooj senses all non-mindless creatures at the listed range.
- AC
- 33; Fort +25, Ref +20, Will +18
- HP
- 215; Resistances sonic 15
Hop-Dodge ⟲ (move) Trigger The cauthooj is the target of a melee Strike and is adjacent to another enemy that is also within the reach of the melee Strike.
Effect The cauthooj nimbly hops aside, redirecting the triggering Strike against the adjacent enemy. The cauthooj Strides up to half its Speed, and this movement does not trigger reactions.
- Speed
- 35 feet
Melee ◆ beak +26 (agile, deadly d12, reach 10 feet, unarmed), Damage 2d12+12 piercing
Staccato Strike ◆ (mental, primal, sonic) With subtle alterations in the pitch and tone of its song, the cauthooj directs one creature Confused by its Warbling Song to make a Strike. This works like other Strikes made by confused creatures, except that the cauthooj chooses the target. If no target is in reach or range, or the creature is unable to Strike for any other reason, this ability has no effect.
Warbling Song ◆◆ (auditory, incapacitation, mental, primal) The cauthooj gives a strange, ululating cry that causes nearby creatures to lash out violently and without control. Each creature within 120-foot emanation that can hear the cauthooj must attempt a DC 32 Will save to resist the effect.
Critical Success The target is unaffected and is temporarily immune for 1 minute.
Success The target is unaffected.
Failure The target is Confused for 1 round.
Critical Failure The target is Confused for 1 round and immediately attacks itself (in the normal fashion for attacking oneself while confused). This Strike doesn't give the creature a flat check to recover from the confusion.
Source: Pathfinder Monster Core