Coral Dragon (Adult)
Creature 12- Perception
- +22; darkvision, wavesense (imprecise) 60 feet
- Languages
- Common, Draconic, Thalassic
- Skills
- Acrobatics +20, Athletics +22, Diplomacy +26, Intimidation +26, Nature +21, Society +18, Stealth +22, Survival +23
- Str +7, Dex +2, Con +5, Int +3, Wis +5, Cha +7
- AC
- 32; Fort +25, Ref +20, Will +21
- HP
- 215; Immunities dazzled, paralyzed, sleep
Biomineralize ⟲ Trigger The dragon is critically hit by a melee weapon without reach or an unarmed attack that deals slashing or piercing damage
Effect A gout of blood spurts from the dragon's wound and instantaneously calcifies into a jagged branch of sharpened coral. The coral branch impales the triggering creature, dealing 7d6 piercing damage (DC 32 basic Reflex save). The triggering creature also takes 1d4 persistent bleed damage on a critical failure. Regardless of the outcome, the coral then crumbles to dust.
Draconic Frenzy ◆◆ The dragon makes two claw Strikes and one tail Strike in any order.
Kaleidoscopic Display (aura, visual) 90 feet. The coral formations covering the dragon's body glow and shimmer with vivid colors, overwhelming the senses and forcing any creature entering or beginning their turn in the aura to attempt a DC 30 Fortitude save. Regardless of the outcome, the creature is temporarily immune to the dragon's kaleidoscopic display for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is Blinded for 1 round.
Critical Failure The creature is blinded for 1 round and dazzled for 1 minute.
Reef Bond Every coral dragon is mystically bound to a single living coral reef. If the dragon moves more than 3 miles from their reef, they become Sickened 1 and unable to recover, with the sickened value increasing by 1 every 6 hours unless they succeed at a DC 34 Fortitude save. After 24 hours, the dragon becomes Drained 1; its drained value increases by 1 every 24 hours.
If the dragon's reef suffers significant damage, they immediately become aware of the location where the reef was harmed but not the source or nature of the damage. Should the reef ever be completely destroyed, the dragon is immediately slain.
- Speed
- 30 feet, fly 50 feet, swim 100 feet
Melee ◆ jaws +26 (magical, reach 15 feet), Damage 3d10+13 piercing plus Grab
Melee ◆ claw +26 (agile, magical, reach 10 feet), Damage 3d6+13 slashing
Melee ◆ tail +24 (magical, reach 20 feet), Damage 3d8+13 bludgeoning plus Knockdown
Draconic Momentum The dragon recharges their Hydraulic Breath whenever they score a critical hit with a Strike.
Hydraulic Breath ◆◆ (primal, water) The dragon exhales a pressurized jet of water that deals 13d6 bludgeoning damage in an 100-foot line (DC 32 basic Reflex save). Creatures that critically fail their Reflex save against the Hydraulic Breath are pushed back 10 feet and knocked Prone. The dragon can't use Hydraulic Breath again for 1d4 rounds.
Reef Meld ◆◆◆ (extradimensional, primal) Frequency once per day
Requirements The coral dragon is in physical contact with their bound reef
Effect The dragon physically merges with the reef and vanishes, along with up to four willing creatures, into an extradimensional space where it can neither affect nor be affected by the outside world. The effect lasts indefinitely or until the dragon Dismisses it. Once merged, the dragon can spend 1 minute traveling to and emerging from any point on its reef up to 5 mile away.
Grab ◆
Source: Pathfinder Monster Core 2