Athamaru Hunter
Creature 3- Perception
- +9; low light vision
- Languages
- Common, Thalassic
- Skills
- Athletics +11, Diplomacy +5, Nature +7, Stealth +8, Survival +7
- Str +4, Dex +3, Con +0, Int +1, Wis +2, Cha +0
- Items
- crossbow, longspear, scale mail, fan bolts (12)
- AC
- 20; Fort +7, Ref +10, Will +9
- HP
- 38
- Speed
- 10 feet, swim 40 feet, smooth swimmer
Melee ◆ longspear +11 (reach 10 feet), Damage 1d8+4 piercing
Ranged ◆ crossbow +10 (reload 1), Damage 1d8 piercing plus Fan Bolt
Cooperative Hunting After the hunter attempts a Strike at a Large or larger target (regardless of success or failure), the next Strike one of the hunter's allies makes against the same target gains a +2 circumstance bonus to the attack roll.
Fan Bolt The hunter prepares their hooked crossbow bolts with carefully woven seaweed.
On a successful crossbow Strike, the bolt embeds and the seaweed fan deploys. The target takes a –10-foot status penalty to its swim Speed. A creature can Interact to attempt a DC 18 Athletics check, removing the bolt on a success.
Effect: Fan Bolt
Hunt Prey ◆ (concentrate) The athamaru hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey.
The first time the athamaru hits their designated prey in a round, they deal an additional 1d8 precision damage. These effects last until the hunter uses Hunt Prey again.
Pack Attack The hunter's Strikes deal an additional 1d8 damage to creatures within reach of at least two of the hunter's allies.
Smooth Swimmer The athamaru hunter ignores difficult terrain caused by aquatic terrain features.
Source: Pathfinder Monster Core