How to use fog of war in Dungeons

The hall in Dungeons with Solid fog of war: the four heroes and the room they can see are lit, and grey fog covers everything beyond its walls. The Lighting panel is open with Fog of war for you set to Solid.

Fog of war is on in every room of Dungeons. You don't need to paint it, reveal it or turn it on. Each player sees what their own token can see, and the fog covers the rest.

How it works

How far a token can see

  1. Right-click the token and choose Edit.
  2. Set View Distance (feet). New tokens see 60 feet.
  3. Click Save to This Token.

For an outdoor scene or a well-lit hall, open Lighting on the right and turn on Daylight: tokens then see much further than their view distance. Walls and closed doors still block sight in daylight. Moonlight adds a faint blue light over everything at night.

What players see

  1. Your player opens the room. Their tokens show as portraits along the bottom of the screen.
  2. They click a portrait to see through that token's eyes. The camera moves to it and the fog is drawn from where it stands.
  3. As they drag the token, the fog updates around it.

Players always see the fog solid, and their tokens cannot walk through walls or closed doors. To give a player a token, see tokens.

What the host sees

As the host you see the whole map by default, with the fog laid over it so you can tell what your players can see. Change this under Lighting, Fog of war for you:

Only you see this setting; it never lifts the fog for your players.

On a slow computer or phone

Open Menu, Settings. Under Fog of War, Simple draws a flat fog instead of the soft drifting one, and the 2D View button on the right gives a flat view from above, which is lighter still.