Zephyr Hawk

Creature 3
  • Small
  • air
  • elemental
Perception
+7; darkvision
Skills
Acrobatics +13, Stealth +11
Str +2, Dex +4, Con +1, Int −4, Wis +0, Cha +0
AC
18; Fort +6, Ref +13, Will +7
HP
36; Immunities bleed, paralyzed, poison, sleep
Speed
0 feet, fly 50 feet

Melee ◆ wing +11 (agile, finesse), Damage 1d8+4 slashing

Circling Attack ◆◆ The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.

Source: Pathfinder Monster Core

Running this fight? Add the zephyr hawk to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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