Urdefhan Warrior
Creature 3- Perception
- +9; greater darkvision
- Languages
- Aklo, Daemonic, Sakvroth
- Skills
- Athletics +10, Intimidation +9, Religion +7, Survival +7
- Str +3, Dex +1, Con +2, Int +0, Wis +2, Cha +2
- Items
- composite longbow, rhoka sword, studded leather armor, arrows (20)
Greater Darkvision
- AC
- 18; Fort +9, Ref +8, Will +9
- HP
- 55; Immunities death effects, disease, fear effects; Weaknesses vitality 5
Necrotic Decay (divine, void) When an urdefhan dies, their translucent flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 3d6 void damage to creatures in this area as their flesh curdles and rots (DC 17 basic Fortitude save).
Reactive Strike ⟲
Void Healing
- Speed
- 25 feet
Melee ◆ rhoka sword +12 (deadly d8, two hand d10), Damage 1d8+6 slashing
Melee ◆ jaws +12, Damage 1d6+6 piercing plus Wicked Bite
Ranged ◆ composite longbow +10 (deadly d10, propulsive, volley 30 feet), Damage 1d8+4 piercing
Divine Innate Spells DC 17, attack +9; 2nd darkness; 1st enfeeble, gentle landing (at will, self only)
Ravenous Attack ◆◆ The urdefhan makes one rhoka sword Strike and one jaws Strike against a single creature. Their multiple attack penalty doesn't increase until after both attacks.
Wicked Bite ◆ Requirements The urdefhan damaged a creature with a jaws Strike on their last action
Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The target must succeed at a DC 20 Fortitude save or be affected by drain blood or drain vitality (the urdefhan's choice). If the jaws Strike was a critical hit, the creature is affected by both effects, using the same save result for both.
• Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 5 HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 10 HP).
• Drain Vitality The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Source: Pathfinder Monster Core 2