Zebub
Creature 3- Perception
- +12; greater darkvision
- Languages
- Diabolic, Draconic, Empyrean, telepathy 100 feet
- Skills
- Acrobatics +10, Arcana +7, Deception +8, Religion +9, Stealth +10
- Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +1
Greater Darkvision
Telepathy 100 feet (aura, magical, mental)
- AC
- 18; Fort +8, Ref +10, Will +8; +1 status to all saves vs. magic
- HP
- 30; Immunities fire; Weaknesses holy 5; Resistances physical 5 (except silver), poison 5
- Speed
- 15 feet, fly 50 feet
Melee ◆ mandibles +12 (finesse, magical, unholy), Damage 1d10+5 piercing plus Cocytan Filth
Divine Innate Spells DC 17, attack +7; 5th translocate; 4th translocate (at will); 2nd invisibility (at will, self only), summon animal (swarm creatures only); Cantrips (1st) message
Cocytan Filth (disease, virulent) Saving Throw DC 18 Fortitude
Onset 1d4 days
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2 (1 day)
Stage 3 Enfeebled 3 (1 day)
Diabolic Eye ◆◆◆ (divine) The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature.
The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information.
After relaying their visions to another, the zebub can't ever recall those events again.
Sneak Attack The zebub's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Source: Pathfinder Monster Core 2