Wight
Creature 3- Perception
- +10; darkvision
- Languages
- Common, Necril
- Skills
- Athletics +10, Intimidation +9, Stealth +8
- Str +4, Dex +1, Con +4, Int +0, Wis +3, Cha +2
- Items
- dagger
Grave Weapon (divine) The wight is bound to a dagger it was buried with. Other wights can be bound to different weapons.
- AC
- 18; Fort +11, Ref +6, Will +10
- HP
- 40, fueled by spite, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Final Spite ⟲ Trigger The wight is reduced to 0 Hit Points
Effect The wight makes a Strike before being destroyed. This Strike can inflict corrupting spite, but fueled by spite doesn't apply.
Fueled by Spite Each time a creature loses Hit Points due to a corrupting spite curse the wight inflicted, the wight gains 3 temporary Hit Points.
Void Healing
- Speed
- 25 feet
Melee ◆ claw +12 (agile, unarmed), Damage 1d4+6 slashing plus Corrupting Spite
Melee ◆ dagger +12 (agile, finesse, versatile s), Damage 1d4+6 piercing plus Corrupting Spite
Ranged ◆ dagger +10 (agile, thrown 10 feet, versatile s), Damage 1d4+6 slashing plus Corrupting Spite
Corrupting Spite (curse, divine, void) The wight's unarmed attacks and bound weapons inflict a curse that makes a creature grow weak and spiteful. If a wight inflicts corrupting spite on a creature already afflicted by it, the victim attempts a new save, ignoring the result if it's better than a failure.
A living humanoid that dies while under the curse rises as a wight after 1d4 rounds, controlled by the wight that killed it. The wight spawn can't inflict corrupting spite and is Clumsy 2. If its creator dies or after roughly a month of existence, the new wight becomes autonomous and turns into a normal wight
Saving Throw DC 17 Fortitude;
Stage 1 Drained 1 (1 round)
Stage 2 Drained 2 and doesn't treat any creatures as allies (1 round)
Stage 3 As stage 2, except Drained 3 (1 round)
Stage 4 As stage 2, except Drained 4 (1 round).
Source: Pathfinder Monster Core