Viper
Creature −1- Perception
- +5; low light vision, scent (imprecise) 30 feet
- Skills
- Acrobatics +5, Athletics +1, Stealth +5, Survival +3
- Str −3, Dex +4, Con +0, Int −4, Wis +1, Cha −2
- AC
- 14; Fort +2, Ref +7, Will +5
- HP
- 8
Slink ⟲ Trigger A creature ends its movement adjacent to the viper or within the viper's space.
Effect The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.
- Speed
- 20 feet, climb 20 feet, swim 20 feet
Melee ◆ fangs +6 (agile, finesse, reach 0 feet), Damage 1d8-3 piercing plus Viper Venom
Viper Venom (poison) Saving Throw DC 16 Fortitude
Maximum Duration 4 rounds
Stage 1 1d8 poison (1 round).
Source: Pathfinder Monster Core