Viper

Creature −1
  • Tiny
  • animal
Perception
+5; low light vision, scent (imprecise) 30 feet
Skills
Acrobatics +5, Athletics +1, Stealth +5, Survival +3
Str −3, Dex +4, Con +0, Int −4, Wis +1, Cha −2
AC
14; Fort +2, Ref +7, Will +5
HP
8

Slink ⟲ Trigger A creature ends its movement adjacent to the viper or within the viper's space.

Effect The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.

Speed
20 feet, climb 20 feet, swim 20 feet

Melee ◆ fangs +6 (agile, finesse, reach 0 feet), Damage 1d8-3 piercing plus Viper Venom

Viper Venom (poison) Saving Throw DC 16 Fortitude

Maximum Duration 4 rounds

Stage 1 1d8 poison (1 round).

Source: Pathfinder Monster Core

Running this fight? Add the viper to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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