Sprite

Creature −1
  • Tiny
  • fey
  • sprite
Perception
+4; low light vision
Languages
Common, Fey
Skills
Acrobatics +6, Stealth +6
Str −3, Dex +4, Con +0, Int −2, Wis +0, Cha +2
Items
rapier

Luminous Fire (light, primal) A sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light by using an action with the concentrate trait. While this light is extinguished, the sprite's Strikes don't deal fire damage, and they can't use their luminous spark Strike.

AC
15; Fort +2, Ref +8, Will +4
HP
7; Weaknesses cold iron 3
Speed
10 feet, fly 40 feet

Melee ◆ rapier +8 (deadly d8, disarm, finesse, fire, magical, reach 0 feet), Damage 1d6-3 piercing

Ranged ◆ luminous spark +8 (fire, light), Damage 1d4 fire

Primal Innate Spells DC 16, attack +8; 1st dizzying colors; Cantrips (1st) daze, detect magic, light

Source: Pathfinder Monster Core

Running this fight? Add the sprite to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

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