Trollhound

Creature 3
  • Medium
  • beast
  • troll
  • wood
Perception
+6; darkvision, scent (imprecise) 30 feet
Skills
Acrobatics +6, Athletics +9, Stealth +8, Survival +6
Str +4, Dex +1, Con +5, Int −3, Wis +1, Cha −2
AC
17; Fort +14, Ref +8, Will +6
HP
65, regeneration 15 (deactivated by electricity or fire); Weaknesses electricity 8, fire 8

Regeneration 15 (Deactivated by Electricity or Fire)

Flailing Bite ⟲ Trigger The trollhound takes electricity or fire damage

Effect The trollhound makes a jaws Strike against a random creature within reach. If the trollhound has persistent fire damage, they attempt a DC 15 Flat to remove it.

Speed
35 feet

Melee ◆ jaws +11 (unarmed), Damage 1d12+4 piercing plus Bloodfire Fever plus Knockdown

Bloodfire Fever (disease) Trollhounds and trolls are immune to bloodfire fever

Saving Throw DC 18 Fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 Enfeebled 1 (1 day)

Stage 3 enfeebled 1 and Clumsy 1 (1 day)

Stage 4 Enfeebled 2 and Clumsy 2 (1 day)

Stage 5 enfeebled 2, clumsy 2, and Fatigued (1 day)

Pack Attack The trollhound deals an extra 1d6 damage to any creature within reach of at least two of the trollhound's allies.

Knockdown ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the trollhound to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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