Trollhound
Creature 3- Perception
- +6; darkvision, scent (imprecise) 30 feet
- Skills
- Acrobatics +6, Athletics +9, Stealth +8, Survival +6
- Str +4, Dex +1, Con +5, Int −3, Wis +1, Cha −2
- AC
- 17; Fort +14, Ref +8, Will +6
- HP
- 65, regeneration 15 (deactivated by electricity or fire); Weaknesses electricity 8, fire 8
Regeneration 15 (Deactivated by Electricity or Fire)
Flailing Bite ⟲ Trigger The trollhound takes electricity or fire damage
Effect The trollhound makes a jaws Strike against a random creature within reach. If the trollhound has persistent fire damage, they attempt a DC 15 Flat to remove it.
- Speed
- 35 feet
Melee ◆ jaws +11 (unarmed), Damage 1d12+4 piercing plus Bloodfire Fever plus Knockdown
Bloodfire Fever (disease) Trollhounds and trolls are immune to bloodfire fever
Saving Throw DC 18 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 Enfeebled 1 (1 day)
Stage 3 enfeebled 1 and Clumsy 1 (1 day)
Stage 4 Enfeebled 2 and Clumsy 2 (1 day)
Stage 5 enfeebled 2, clumsy 2, and Fatigued (1 day)
Pack Attack The trollhound deals an extra 1d6 damage to any creature within reach of at least two of the trollhound's allies.
Knockdown ◆
Source: Pathfinder Monster Core 2