Unicorn
Creature 3- Perception
- +13; darkvision, scent (imprecise) 30 feet
- Languages
- Common, Fey
- Skills
- Acrobatics +10, Diplomacy +11, Stealth +8, Survival +9
- Str +4, Dex +3, Con +3, Int +0, Wis +4, Cha +4
Animal Empathy The unicorn has a connection to the creatures of the natural world that allows them to communicate with animals. They can ask questions of, receive answers from, and use the Diplomacy skill with animals.
- AC
- 20; Fort +10, Ref +8, Will +11; +2 to will saves vs. mental
- HP
- 45; Immunities poison
- Speed
- 45 feet
Melee ◆ horn +12 (holy, magical, unarmed), Damage 1d10+4 piercing plus 1d4 spirit
Melee ◆ hoof +12 (agile, magical), Damage 1d8+4 bludgeoning
Primal Innate Spells DC 21, attack +13; 5th nature's pathway; 3rd cleanse affliction, heal; Cantrips (1st) light
Ghost Touch A unicorn's Strikes have the effects of a Ghost Touch property rune.
Powerful Charge ◆◆ The unicorn Strides up to double its Speed in a straight line and then makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional 2d6 damage on a hit.
Source: Pathfinder Monster Core