Vigilia

Creature 11
  • Medium
  • aeon
  • monitor
Perception
+24; darkvision
Languages
Common, Diabolic, Empyrean, Utopian
Skills
Athletics +20, Legal Lore +17
Str +7, Dex +3, Con +5, Int +2, Wis +5, Cha −1
AC
30; Fort +23, Ref +18, Will +20
HP
190; Immunities disease, emotion, fear effects; Resistances electricity 10
Speed
25 feet

Melee ◆ fist +24 (magical, nonlethal), Damage 2d10+10 bludgeoning plus 1d10 electricity

Divine Innate Spells DC 30; Constant (2nd) see the unseen

Electrical Purge ◆◆ (divine, electricity, nonlethal) The vigilia releases lightning from their body in a 30-foot emanation dealing 4d10 electricity damage (DC 30 basic Reflex save) to all creatures that aren't aeons or constructs. The vigilia is then Slowed 1 for 1 round.

Lightning Chain ◆ (divine, electricity, nonlethal) The vigilia wraps momentary chains of electrical energy around a creature within 60 feet, dealing 2d10 electricity damage (DC 30 basic Reflex save). A creature that fails its save is also pulled 10 feet toward the vigilia (20 feet on a critical failure).

Take Prisoner ◆ The vigilia Interacts to pick up a Medium or smaller Unconscious creature within its reach, then Strides.

Source: Pathfinder Monster Core 2

Running this fight? Add the vigilia to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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