Quai Dau To

Creature 13
  • Huge
  • beast
Perception
+25 mist vision; darkvision, scent (imprecise) 120 feet
Skills
Athletics +27, Stealth +25, Survival +24
Str +8, Dex +4, Con +8, Int −3, Wis +5, Cha −1

Mist Vision The quai dau to ignores the Concealed condition from mist and fog.

AC
32; Fort +26, Ref +19, Will +21
HP
300; Immunities blinded, dazzled; Weaknesses sonic 15

Frightful Sight (aura, emotion, fear, mental, visual) 60 feet.

This aura functions as a DC 32 Will frightful presence aura, but a creature doesn't attempt its save until it sees the quai dau to.

Reflective Scales ⟲ Trigger A creature within 30 feet casts a spell with the light trait or uses an ability with the light trait

Effect The quai dau to adjusts its position to reflect the light off their scales in a blinding display. All creatures in a 30-foot emanation must succeed at a DC 33 Fortitude saving throw or become Blinded for 1 round.

Speed
40 feet, swim 30 feet, Inflate

Melee ◆ jaws +27 (reach 10 feet, unarmed), Damage 3d12+14 piercing

Melee ◆ tail +27 (reach 20 feet), Damage 3d8+14 bludgeoning

Melee ◆ foot +27 (agile, unarmed), Damage 3d8+14 bludgeoning

Drain Water ◆ (manipulate) Requirements The quai dau to is within 10 feet of a body of water that's at least 10 feet deep and their water sac is empty

Effect The quai dau to sucks water through their trunk to fill their water sac, lowering the level in the body of water by 10 feet. All creatures in the water within a 30-foot emanation are Off-Guard until the start of the quai dau to's next turn.

Inflate ◆ The quai dau to inflates their body. They become Gargantuan, gain a fly Speed of 30 feet until the end of their next turn, and then Fly. They deflate if they fall Unconscious or Dismiss this effect.

Mist Breath ◆ (primal, water) Requirements The quai dau to's water sac is full

Effect The quai dau to empties their water sac to breathe out mist in a 10-foot emanation. All creatures within the mist become Concealed, and all creatures outside the mist become concealed to creatures within it. The mist dissipates after 1 round.

Spout Water ◆◆ (primal, water) Requirements The quai dau to's water sac is full

Effect The quai dau to empties its water sac to blast water from its trunk, dealing 9d10 bludgeoning damage to all creatures in a 90-foot line, with a DC 33 basic Reflex save. A creature that fails is pushed 10 feet (or 20 feet on a critical failure).

Source: Pathfinder Monster Core

Running this fight? Add the quai dau to to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors