Lesser Death
Creature 16- Perception
- +32 status sight; darkvision, truesight 60 feet
- Languages
- Common, Necril
- Skills
- Acrobatics +33, Athletics +28, Deception +30, Intimidation +32, Religion +30, Society +26, Stealth +35
- Str +6, Dex +9, Con +6, Int +4, Wis +6, Cha +6
- Items
- scythe
Death's Grace The lesser death can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the lesser death still never counts as a living creature.
Status Sight The Lesser Death automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.
Constant Spells
- AC
- 39; Fort +30, Ref +33, Will +32; +1 status to all saves vs. magic
- HP
- 255, death's grace, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Aura of Misfortune (aura, divine, misfortune) 20 feet.
Living creatures in the aura must roll twice on all d20 rolls and use the lower result.
Effect: Aura of Misfortune
Lurking Death ⟲ (divine, teleportation) Trigger A creature within 60 feet makes a ranged attack or uses an action that has the concentrate, manipulate, or move trait
Effect The lesser death teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the lesser death disrupts the triggering action.
Void Healing A lesser death can choose whether or not it takes vitality damage.
- Speed
- 50 feet, fly 40 feet
Melee ◆ keen scythe +32 (agile, deadly 2d10, magical, reach 10 feet, trip), Damage 3d10+14 slashing plus 1d12 void
Divine Innate Spells DC 38, attack +30; Constant (6th) truesight; Constant (2nd) see the unseen
Infuse Weapon (divine) Any scythe gains the agile trait, can't be disarmed, and becomes a +2 greater striking keen scythe while the lesser death wields it.
Source: Pathfinder Monster Core