Pukwudgie
Creature 7- Perception
- +17; low light vision
- Languages
- Common, Elven, Fey, Gnomish
- Skills
- Crafting +15, Deception +14, Medicine +15, Nature +17, Stealth +17, Thievery +15
- Str +4, Dex +6, Con +3, Int +4, Wis +6, Cha +3
- Items
- hatchet, shortbow
- AC
- 25; Fort +12, Ref +15, Will +17
- HP
- 100; Weaknesses cold iron 10; Resistances poison 5
Defensive Quills A creature that hits a pukwudgie with an unarmed Strike or a non-reach melee Strike takes 3d8 piercing damage (DC 22 basic Reflex save). On a critical failure, the creature also takes 1d6 persistent poison from the poisoned quills.
- Speed
- 25 feet
Melee ◆ hatchet +17 (agile, magical, sweep), Damage 1d6+10 slashing plus Pukwudgie Poison
Ranged ◆ hatchet +19 (magical, thrown 10 feet), Damage 1d6+10 slashing plus Pukwudgie Poison
Ranged ◆ shortbow +18 (deadly d10), Damage 1d6+6 piercing plus Pukwudgie Poison
Primal Innate Spells DC 25, attack +17; 4th mirage, unfettered movement; 3rd wall of thorns; 2nd invisibility (at will) (self only)
Change Shape ◆ (concentrate, polymorph, primal) The pukwudgie takes on the physical form of a giant porcupine or resumes their natural form. In porcupine form, their size changes to Medium, they lose their weapon Strikes, and they gain a quill Strike (+18 for 2d8+6 piercing plus 1d8 persistent poison).
Pukwudgie Poison (poison) Saving Throw DC 25 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Stupefied 1 (1 round)
Stage 2 1d6 poison damage and Stupefied 2 (1 round)
Stage 3 1d6 poison damage, Confused, and stupefied 2 (1 round)
Source: Pathfinder Monster Core