Skeletal Hulk

Creature 7
  • Huge
  • mindless
  • skeleton
  • undead
  • unholy
Perception
+16; darkvision
Skills
Athletics +20, Intimidation +15
Str +7, Dex +2, Con +4, Int −5, Wis +2, Cha +2
AC
25; Fort +15, Ref +15, Will +13
HP
105, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5

Void Healing

Speed
30 feet

Melee ◆ claw +18 (agile, reach 10 feet, unarmed), Damage 2d6+11 slashing

Broad Swipe ◆◆ The giant makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. Both attacks count toward the giant's multiple attack penalty, but the penalty doesn't increase until after both attacks..

Massive Rush ◆◆ The hulk Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the strike hits, the hulk automatically pushes the target 10 feet.

Source: Pathfinder Monster Core

Running this fight? Add the skeletal hulk to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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