Skeletal Hulk
Creature 7- Perception
- +16; darkvision
- Skills
- Athletics +20, Intimidation +15
- Str +7, Dex +2, Con +4, Int −5, Wis +2, Cha +2
- AC
- 25; Fort +15, Ref +15, Will +13
- HP
- 105, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Void Healing
- Speed
- 30 feet
Melee ◆ claw +18 (agile, reach 10 feet, unarmed), Damage 2d6+11 slashing
Broad Swipe ◆◆ The giant makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. Both attacks count toward the giant's multiple attack penalty, but the penalty doesn't increase until after both attacks..
Massive Rush ◆◆ The hulk Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the strike hits, the hulk automatically pushes the target 10 feet.
Source: Pathfinder Monster Core