Phade
Creature 7- Perception
- +16; darkvision
- Languages
- Sussuran
- Skills
- Acrobatics +16, Nature +15, Stealth +18, Survival +15
- Str +3, Dex +6, Con +3, Int +2, Wis +2, Cha +0
- AC
- 26; Fort +14, Ref +18, Will +11
- HP
- 70; Immunities bleed, paralyzed, poison, sleep
Naturally Invisible The phade is Invisible at all times, though when it takes a hostile action of any kind, it is Hidden instead of undetected until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time.
- Speed
- 25 feet, fly 25 feet
Melee ◆ fist +18 (agile, finesse, unarmed), Damage 1d10+5 bludgeoning
Hush ◆ (air, primal) The phade calms the air in a 30-foot emanation until the beginning of its next turn, reducing sounds in it to a whisper that can't be heard outside the emanation.
This doesn't prevent casting spells, but a phade attempts to counteract any auditory or sonic effect originating in the area with a +17 counteract modifier. If the counteract attempt fails, Hush ends early.
Sneak Attack The phade deals 2d6 extra precision damage to Off-Guard creatures.
Source: Pathfinder Monster Core